Interesting idea to attempt coax Mojave to build for 32-bit. However, I find 
when I stray from conventional installations to custom, even when I take 
detailed notes, over time I forget what I did, and it becomes an issue when 
recreating an installation. 

I'm not sure "need" is accurate, but I'd like to have basiliskii and 
sheepshaver to possibly support a personal journey with Apple 68k hardware. 
While qemu appears to be moving towards full 68k support, afaik the only way to 
emulate the old systems in qemu is with a binary alpha release, 
qemu-system-m68k. As soon as qemu supports mac 68k emulation in general 
release, and is available through macports, I can return to Mojave or Catalina, 
as Apple's ban on 32-bit shouldn't reach into emulator guests.

> On Nov 21, 2021, at 11:15, Ryan Schmidt <ryandes...@macports.org> wrote:
> 
> On Nov 21, 2021, at 10:08, Chilli wrote:
> 
>> The reason I chose Mojave was because it is the last macOS to support 
>> running 32-bit applications, but obviously my research was not deep enough. 
>> Since it can not build 32-bit applications... looks like I'll be backing up 
>> the Mojave install and replacing wih High Sierra. 
> 
> With considerable effort, you may be able to build 32-bit software on Mojave. 
> The trick may have been to force MacPorts to use the 10.13 SDK, or it may 
> have involved installing the OS headers into /usr/include using the hidden 
> installer pkg. There is some information floating around somewhere in the 
> MacPorts archives about this. However MacPorts base wasn't designed to 
> accommodate 32-bit building on 10.14 so it may be more trouble than it's 
> worth. I myself stayed on High Sierra until recently to be able to continue 
> to build 32-bit software. However the inconvenience of the Let's Encrypt 
> former root certificate expiring has compelled me to leave 32-bit software 
> behind and upgrade my OS.
> 

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