Jonathan,

> I'm trying to teach myself openGL using the superbible and other web 
> resources. To keep things simple I wanted to build the superbible examples in 
> MacRuby - this should give me an easy to use platform for just trying to get 
> my mind around the openGL paradigms.

Same here.


> My current thinking is to build a simple template project in MacRuby that 
> uses a NSOpenGlView rather than GLUT. I would add boilerplate to provide 
> animation, keyboard and mouse support (I'm thinking of using the Sojaster 
> port of the Apple Cocoa OpenGL example as a basis).

Haha ! But I am Sojastar !So I think I can help you there. To get the template 
you want, it would be easier to start with the MacRuby-OpenGL-Fullscreen 
example. It has everything you want, animation callback and event loop, and 
adds fullscreen support. It is also much simpler than MacRuby-Cocoa-OpenGL. I 
can quickly make the template and push it to github if you prefer.


> I'd be happy to share or work jointly on these efforts with anyone who has a 
> similar need. It would be useful if there is a web site we could use to 
> document such work and share code. Any ideas?

We could use the wiki page for the MacRuby OpenGL sample code. I am quite new 
to this github thing, so I don't know if others than me can edit the pages. 
They call it social coding, so I imagine it is possible. If that sounds like a 
valid plan to you, I'll look into it.


Julien
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