Jonathan,
> I'm trying to teach myself openGL using the superbible and other web > resources. To keep things simple I wanted to build the superbible examples in > MacRuby - this should give me an easy to use platform for just trying to get > my mind around the openGL paradigms. Same here. > My current thinking is to build a simple template project in MacRuby that > uses a NSOpenGlView rather than GLUT. I would add boilerplate to provide > animation, keyboard and mouse support (I'm thinking of using the Sojaster > port of the Apple Cocoa OpenGL example as a basis). Haha ! But I am Sojastar !So I think I can help you there. To get the template you want, it would be easier to start with the MacRuby-OpenGL-Fullscreen example. It has everything you want, animation callback and event loop, and adds fullscreen support. It is also much simpler than MacRuby-Cocoa-OpenGL. I can quickly make the template and push it to github if you prefer. > I'd be happy to share or work jointly on these efforts with anyone who has a > similar need. It would be useful if there is a web site we could use to > document such work and share code. Any ideas? We could use the wiki page for the MacRuby OpenGL sample code. I am quite new to this github thing, so I don't know if others than me can edit the pages. They call it social coding, so I imagine it is possible. If that sounds like a valid plan to you, I'll look into it. Julien _______________________________________________ MacRuby-devel mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
