think about what happens if you take a picture of a car, does the cam
say car later when you go over the picture, lots of interesting things
seems to be going on now :)

On 6/21/17, Simon Fogarty <si...@blinky-net.com> wrote:
> Hi Mark,
>
> Thanks for this,
>  Very interesting article.
>
>  I can only say that I was impressed by the sound of the A R presentations
> of the wwdc keynote,
>  But its really the high end power users that will get the benefits
> currently out of that technology.
>
>  But something to keep an eye on especially if Sir PJ is involved,
>  Although that could be just my Kiwi patriotic side coming out.
> But it's kind of like apple are developing the hardware now for VR and A R
> development like silicon graphics were doing 30 years ago.
>
> Lets see what happens I guess.
>
> -----Original Message-----
> From: macvisionaries@googlegroups.com
> [mailto:macvisionaries@googlegroups.com] On Behalf Of M. Taylor
> Sent: Wednesday, 21 June 2017 6:01 PM
> To: macvisionaries@googlegroups.com
> Subject: How Apple leapt ahead of Google, Facebook and Microsoft on A R -
> CNET
>
> CNET News - Tuesday, June 20, 2017 at 8:16 AM
>
> How Apple leapt ahead of Google, Facebook and Microsoft on A  - CNET
>
> Augmented or so-called "mixed" reality brings digital objects into the real
> world.
> GIF by Sean Hollister/CNET
> We knew Apple CEO Tim Cook was keenly interested in virtual reality (VR) and
> augmented reality (AR). But earlier this month, Apple finally -- and openly
> -- revealed its plans to the world.
> Apple dedicated a significant portion of its Worldwide Developers
> Conference
> (WWDC) to ambitious new plans to bring VR to your Mac, and A R  to your iPad
> and iPhone.
> Like Facebook, Google and Microsoft -- each of which also showcased A R  and
> VR plans at recent dev conferences, too -- Apple is now part of a battle for
> what the future of computing might look like.
> And whether it's transporting you to faraway or imaginary places with VR, or
> making virtual objects appear out of thin air with A R , the company
> suddenly has skin in the game that it didn't just last month.
> Apple's success is still far from guaranteed -- but it already seems like
> the company has some key advantages.
> Apple didn't reply to requests for comment for this story.
> Apple's A R  tech works remarkably well
> WWDC was the first time Apple publicly demonstrated its A R  tech -- and
> yet, it may already have the upper hand. Apple's A R Kit doesn't necessarily
> work any better than, say, Google's Tango -- but Google requires special
> phones bristling with optical sensors.
> We totally weren't expecting A R  to be anywhere near this good with only
> the single camera of an off-the-shelf iPhone:
> Overall, Apple's technique seems to do a pretty bang-up job of placing
> virtual objects into the real world, without even taking advantage of the
> second camera on the iPhone 6S Plus and iPhone 7 Plus. (At WWDC, Apple
> announced that developers will soon be able to integrate calculations from
> that second camera, too.) Plus, the tech doesn't only work in Apple's demos
> at WWDC: Developers who've installed the new iOS 11 preview build on their
> own iPhones and iPads A R e uploading YouTube videos that show it works in
> the varying environments and lighting conditions of the real world, too.
> An A R  marketplace that's already millions strong While not every recent
> iPhone or iPad will be able to run A R  apps, millions upon millions A R e
> already eligible -- and presumably, every new iPhone and iPad from here on
> out. You can't say the same about Google's A R initiative, which not only
> has to convince each Android hardware partners to put a big, presumably
> costly Tango sensor module in the back of their phones, but also sell
> consumers on those specialized handsets instead of sleeker ones without.
> So far, only two Tango phones exist, of which one was a flop, and the other
> set to be a Verizon exclusive in the US this summer.
> What if Google adopts a simpler, single-camera A R  technique too? Android
> runs on so many different phones and software revisions that it might be
> hard to catch up. It could be even more of a challenge for A R  rivals
> Facebook, Microsoft and Snapchat, which have to build apps that run on top
> of iOS and Android since they don't have popular phones of their own.
> Quiet launch buys time
>
> Apple's original iPhone didn't kick off the smartphone: it was predated by
> the BlackBerry, the Palm Treo, Windows Phones and other devices.
> James Martin/CNET
> Despite its reputation as an innovator, Apple has a long history of being
> fashionably late to the party. "For us, it's never been about being first to
> anything," Cook said in a WWDC interview with Bloomberg.
> "We didn't have the first MP3 player. We didn't have the first smartphone.
> We didn't have the first tablet," he continued, explaining why the company's
> new HomePod smart speaker -- unveiled alongside A R  and VR announcements --
> was A R riving so long after Amazon's Echo and Google Home. "It's not about
> being first. It's about being the best."
> In almost all those cases, Apple revealed its products with a flashy
> presentation to drum up consumer excitement. The company's move to A R  and
> VR isn't quite the same; A R  and VR A R e being telegraphed even earlier so
> app developers can begin to tinker A R ound with the tech, and so new
> hardware and accessories can be lined up without piercing the veil of
> secrecy.
> That's important, because so far, Apple's demos don't feel like game
> changers. An interactive Star Wars VR scene from Lucasfilm's Industrial
> Light & Magic division? Cool, but you've been able to download a similar one
> for VR-ready Windows PCs for months now. A slightly more realistic Pokemon
> Go? Great, but that's so 2016.
> And while Apple's A R  demo (from Peter Jackson's company Wingnut A R ) was
> graphically quite impressive, it wasn't interactive.
> But Apple didn't necessarily need to wow right out of the gate. Whether it's
> the next iPhone (expected in September) or even a rumored future standalone
> set of "Apple Glasses," there A R e still opportunities to deliver Steve
> Jobs-level oomph to millions upon millions of mainstream Apple fans who
> don't follow developer conferences to begin with.
> Apple's VR stance is less clear
> While Apple may have leapfrogged the pack on A R , its VR lead is a bit less
> sure.
> To start: Apple execs didn't say the word "game" even once during the VR
> portions of the June 5 WWDC keynote. Even that slick Star Wars demo with
> Darth Vader was showing off how Lucasfilm can build VR experiences on the
> Mac, not necessarily how Mac owners will be able to experience such things
> for themselves.
> And while Epic Games founder Tim Sweeney tells CNET that Mac users will be
> able to get VR games through Valve's Steam game platform, it's not clear if
> developers will hop on board. (Valve didn't respond to a question about
> whether it would commit to bringing its own upcoming VR games to Mac.) If
> Apple is indeed creating a consumer market for VR experiences on Mac, it's
> doing so slowly. According to chipmaker AMD, Mac owners will need a Radeon
> Pro 580 or better for VR. Those graphics chips only appear in the single
> most expensive configuration of Apple's new iMac ($2,300), or the even
> pricier $5,000 iMac Pro coming in December, meaning the entry point for VR
> will be even more expensive for Mac than Windows to start.
> Instead, recent MacBook Pro and new iMac owners will be able to plug in an
> external AMD-powered graphics dock for roughly $600 to get a similar level
> of performance -- but consumer support for external graphics won't A R rive
> until early 2018. There's also no word from Nvidia on whether its popular
> rival video cards will work.
> Still, Apple just signaled that now is the time to invest Even if Apple
> isn't promising that iPhone and Mac end users will bend reality anytime
> soon, the mere fact that Apple is finally committed is a big deal for
> developers.
> Now, they don't need to wait and wonder whether Apple will come along with a
> bigger, better, more refined idea that disrupts their entire business -- as
> Apple will often do.
> And if those devs decide to invest, Apple now offers the hardware they'll
> need to invest in -- which had been conspicuously missing until now. Brian
> Blau, an analyst at Gartner, says, "If anything changed, it's that Apple now
> has more advanced Mac desktops and laptops that will officially support
> advanced interactive and real-time graphics capabilities, and that has to be
> good news for app and content developers who really want to use Apple
> products."
> Says Epic's Sweeney: "I see Mac as now a first-class VR platform that's
> going to grow enormously and potentially be the most consumer friendly way
> to bring VR to the masses of computer users. I expect the industry to flock
> to it."
> By flipping the A R /VR equation, Apple may take the lead
>
> Google Glass had companies aim for a A R  future that wasn't there yet --
> and maybe still isn't.
> Sarah Tew/CNET
> It's unclear, however, how much VR will matter now. Industry experts and
> sales forecasts have mostly agreed: VR tech is really just a stepping stone
> to A R , at least in the long term. Disney CEO Bob Iger is more excited for
> A R  -- as is Apple's Tim Cook.
> But originally, augmented reality seemed difficult to build for consumers.
> Companies like Microsoft, with its HoloLens headset -- not to mention Magic
> Leap -- were having an awful hard time building compelling see-through
> augmented reality headgear that regular people would actually want to wear.
> Facebook showed some promising A R  filters for phones, but said it's years
> away from standalone A R  hardware. Google, again, is struggling to get
> Tango A R  phones on the market.
> Then, along comes Apple with a revelation: millions upon millions of iPhones
> can be augmented reality devices now, with no need for specialized
> hardware.
> Rivals who thought they were ahead of the game by building out a VR
> ecosystem may find themselves eating Apple's dust.
> Sure, Apple's definition of augmented reality is a simpler, older definition
> than most. For now, it's a picture window you keep in your pocket, rather
> than a set of glasses you wear.
> But once iOS 11 hits later this year, Apple developers will have millions
> upon millions of those picture windows able to display images that will make
> last year's Pokemon Go look as quaint as Donkey Kong or Pac-Man.
> Now they -- and Apple -- just need to give us something cool to play with.
> Disclosure: Sean's wife works for Facebook as a business-to-business video
> project coordinator.
> WWDC 2017: See everything Apple announced at this year's developer
> conference.
> https://www.cnet.com/news/apple-augmented-reality-advantages-wwdc-2017/#ftag
> =CAD590a51e
>
>
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