Just a line on the new possibilities with the ipad. We're currently testing the 
unity 3D engine, and the sound source+colision components to see how the 
spatial sound respects real physical values.

I just found that in a lot of the VST plugins available for free, there are 
meters which can be the basis of a true spatial sound cue in the 3d engine's 
world, which we are restricting to a mansion in which one should be able to 
roam, and interact with various objects.

The aim here is to use sounds in the environment to gather clues on a horrible 
event which happened in this mansion, with dialogues and various rooms.

We really are at the first steps, but working in tandem with the devver, i can 
see a lot of potential on this engine.

I don't know if you guys remember my first post on macvisionaries, but i spoke 
of all of this, albeit for a flat 2d adventure game. 

I've sort of jumped straight to 3d, but i think it is for the better.

Hope someone might want to test our first builds when they come out. 


Yuma Decaux

Light has no value without darkness
Skype: shainobi1
blog: www.theblindsamurai.com
twitter: www.twitter.com/triple7
Tel: +85513623378





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