I agree and also add my thanks Yuma. It just goes to show that such thinking is 
where true innovation leads.
Scott





On Dec 12, 2010, at 4:57 PM, Tim Kilburn wrote:

> Thanks Yuma for making these efforts.  It's really awesome to know that 
> developers like you are thinking outside the box in order to provide such an 
> experience for more than just the mainstream user.
> 
> Good luck!
> 
> On 2010-12-12, at 2:06 PM, Yuma Decaux wrote:
> 
>> Hi list,
>> 
>> This is mostly speculative but being in the games industry for a while, and 
>> having gone through countless reflections on how to make a 3D FPS work for 
>> blind people, i think i can understand how the process has been, and there 
>> is really good news on this.
>> 
>> We at our studio use a platform called unity which allows for importing full 
>> 3d scenes into the game engine and relying on bounding boxes, physics and 
>> clever scripting, we can create a full fledged game with the help of the 
>> platform. Another one which is way better in comparison, and having native 
>> openGL as well as objective c fremworks is on the way, called UnrealEDIT.
>> 
>> The similarities between these two platforms is that both make extensive use 
>> of 3D audio, itself very easy to implement provided a concise method is 
>> adopted. Bounding boxes in 3D space emit sounds and cue thanks to 
>> interasction between boxes and spheres which triger specific events.
>> 
>> So the process here of creating a 3D game in audio for blind people is 
>> actually straight-forward, Hi-jacking what is already being implemented in 
>> graphic context, adding custom code for accessibility and routing full power 
>> to audio instead of graphics to increase audio quality.
>> 
>> I am really excited to feel how the guys at papa sangre have implemented the 
>> navigation scheme as this has been a long standing reflection for me and my 
>> team. There are a bucketload of ways to make it happen, some more intuitive 
>> than others but being less interactive, and others completely loyal to 
>> classic FPS navigation but being a pain on a touchscreen.
>> 
>> This is good as it will fuel our motivation to continue developement on the 
>> game we have thought up, and search for funding for it.
>> 
>> Best 
>> 
>> 
>> 
>> 
>> 
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> 
> Tim Kilburn
> Fort McMurray, AB Canada
> 
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