sorry for my bad english. you answered everything I wanted to know
thanks a lot!
I guess I´m one of the firsts brazillians (except from people of Nokia
Brasil) to try Maemo =-)
Salonen Kuisma wrote:
Hi,
for data files this is all about how you handle them. Since under
maemo users rarely execute any binaries from local working dir, you
should just have some data dir for you app and load files from
APP_DIR/and_so_on. I assume you are doing a game since you are using
SDL, if so, you should preferably stick your data files to
/usr/games/yourgame/. Hopefully we have soon extra documentation for
games to tell more about everything currently exists for them.
Anyway I don't know how useful this response was since I didn't even
understand fully your question...
-Kuisma
ext Daniel Monteiro wrote:
Well, I´ve translated the SDL docs to portuguese. they are quite pure
of new plataforms
about the F6, it can´t detect FULLSCREEN, but will listen for F6 and
can switch to fullscreen anytime.
but about the project files? Can I just drop all the files from my
project, compile them, link to the "launcher" ?
how about data files?
thanks!
Timo Savola wrote:
On Mon, 2005-05-30 at 20:15 -0300, Daniel Monteiro wrote:
how do I create a SDL project under Maemo? what files are needed?
what are the diferences?
It's no different from creating a SDL program in Linux. You might want
to set the proper window size (720x420 windowed, 800x480 full-screen),
use 16-bit depth, and perhaps listen for the F6 key event (or does SDL
catch the hardware fullscreen button event?). Just see the SDL
documentation (or don't if you already know it) and link with -lSDL.
timo
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