hey handful
how these 4-way rocker keys are mapped in SDL? as
ordinary keyboard arrow keys?

this issue about holding the device and using the
rocker with one finger has crossed my mind before:
can we use the other hardware buttons, like Zoom-keys?

can we plug a USB joystick? ;-P

--- Marcelo Oliveira <[EMAIL PROTECTED]> escreveu:

> The screen rocks. Believe me. There is some weird
> stuff that eventually 
> happens with sdl games, sometimes the pen gets crazy
> =) but nothing solid 
> enough to call a bug.
> 
> the problem is, even with buttons you would still
> having to deal with the 
> stylus or only one finger ( not a good idea, to
> leave you fingerprint on 
> screen ).
> 
> I´m trying different things for gameplay ( holding
> device in the side for a 
> tetris-games like, or a shoot'em up ) using the
> 4-way rocker and the stylus, 
> 4-way rocker and your finger like pressing a button
> ( but only one press 
> point can be used ). But as I told you, I believe
> the Nintendo-like games 
> will be the best way to go.
> 
> 
> here goes some issues concerning the use of the
> 4-way rocker :
> 
> 1) It´s to close to the first hard button. so
> holding the device in a 
> vertical way, you get a AMAZING screen for pinballs,
> shot'em up , but using 
> 2 fingers in the 4-way rocker is impossible
> 
> 2) it´s not that smooth for gaming, and not that
> confortable for fast 
> movements, so don´t make great expectations for
> that.
> 
> 3) it's 4-way =)
> 
> 
> My Bests Regards,
> 
> Marcelo Oliveira
> 
> 
> On 7/8/05, Gustavo Barbieri <[EMAIL PROTECTED]>
> wrote:
> > 
> > On 7/8/05, Marcelo Oliveira <[EMAIL PROTECTED]>
> wrote:
> > > Yes I ran it, and showed the fps on my terminal
> on my desktop ( 
> > connected to
> > > the maemo via USB )
> > > But as I told you : IMHO, based on my game
> development experience ( 
> > mainly
> > > on portable devices) the fps showed on the
> monitor is not the real one.
> > >
> > > ----------------------------------
> > > But since it was usable refreshing the whole
> screen every second,
> > > it's easy for everybody to write games to nokia
> 770 with no magic
> > > optimisations! ;-)
> > > ----------------------------------
> > >
> > > I don't have any doubts about it. =) We're
> developing/ porting small 
> > games,
> > > but we already faced some performance issues.
> > > We did a splash screen with whole screen update
> ( that classic squares 
> > with
> > > diagonal movement ) and without hardware
> surfaces it was pretty sloopy.
> > >
> > > I think optimization should be done when really
> needed. And my main 
> > concern
> > > about games is the stylus input, that drives me
> crazy. For simple point 
> > and
> > > act games it's just perfect, but for a whole
> universe of games it's just
> > > unusable. Like platform -side scrolling games,
> would suck with stylus 
> > input.
> > 
> > I don't know how sensible this device's touchpad
> screen is, but maybe
> > we can simulate buttons on the screen?
> > 
> > 
> > > There goes my suggestion : CREATE a small and
> fast simple gestures
> > > detection API, so we can develop Nintendo DS
> like games. The main focus
> > > should be real fun games with stylus input, and
> not
> > >
> "Look-mom!-I-GOT-60fps-Doom-Like-Game-On-My-Maemo
> > 
> > Yes, this would rock.
> > 
> > --
> > Gustavo Sverzut Barbieri
> > ---------------------------------------
> > Computer Engineer 2001 - UNICAMP
> > GPSL - Grupo Pro Software Livre
> > Cell..: +55 (19) 9165 8010
> > Jabber: [EMAIL PROTECTED]
> > ICQ#: 17249123
> > MSN: [EMAIL PROTECTED]
> > Skype: gsbarbieri
> > GPG: 0xB640E1A2 @ wwwkeys.pgp.net
> <http://wwwkeys.pgp.net>
> > 
> 
> 
> 
> -- 
> Marcelo Eduardo Moraes
> > _______________________________________________
> maemo-developers mailing list
> maemo-developers@maemo.org
> https://maemo.org/mailman/listinfo/maemo-developers
> 


Daniel "NeoStrider" Monteiro
========================================
visite: http://www.makingthegame.tk no seu computador
ou http://tagtag.com/makegame no seu celular! 
========================================



        
        
                
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