On 10/21/05, Kuisma Salonen <[EMAIL PROTECTED]> wrote:
> Hi,
>
> currently the situation is not the best one, due to some reasons (I
> won't be too specific here) the SDL audio relies on ESD which relies on
> DSP for now.
>
> If your game is using SDL, you probably want to use SDL and SDL_Mixer
> for audio, as they are shipped with the system. Of course you can use
> for example ESD but it is recommended to use SDL since it's most
> supported game programming API on the platform, and even if it uses now
> ESD for audio, it might change in the future to use DSP directly, so
> when relying on the SDL you wouldn't have to change anything if those
> will be improved.


Why does maemo uses ESD? Couldn't ALSA + DMIX do the multiplexing
trick without that horrendous overhead?

--
Gustavo Sverzut Barbieri
---------------------------------------
Computer Engineer 2001 - UNICAMP
GPSL - Grupo Pro Software Livre
Cell..: +55 (19) 9165 8010
Jabber: [EMAIL PROTECTED]
  ICQ#: 17249123
   MSN: [EMAIL PROTECTED]
 Skype: gsbarbieri
   GPG: 0xB640E1A2 @ wwwkeys.pgp.net
_______________________________________________
maemo-developers mailing list
maemo-developers@maemo.org
https://maemo.org/mailman/listinfo/maemo-developers

Reply via email to