On 10/21/05, Kuisma Salonen <[EMAIL PROTECTED]> wrote: > Hi, > > currently the situation is not the best one, due to some reasons (I > won't be too specific here) the SDL audio relies on ESD which relies on > DSP for now. > > If your game is using SDL, you probably want to use SDL and SDL_Mixer > for audio, as they are shipped with the system. Of course you can use > for example ESD but it is recommended to use SDL since it's most > supported game programming API on the platform, and even if it uses now > ESD for audio, it might change in the future to use DSP directly, so > when relying on the SDL you wouldn't have to change anything if those > will be improved.
Why does maemo uses ESD? Couldn't ALSA + DMIX do the multiplexing trick without that horrendous overhead? -- Gustavo Sverzut Barbieri --------------------------------------- Computer Engineer 2001 - UNICAMP GPSL - Grupo Pro Software Livre Cell..: +55 (19) 9165 8010 Jabber: [EMAIL PROTECTED] ICQ#: 17249123 MSN: [EMAIL PROTECTED] Skype: gsbarbieri GPG: 0xB640E1A2 @ wwwkeys.pgp.net _______________________________________________ maemo-developers mailing list maemo-developers@maemo.org https://maemo.org/mailman/listinfo/maemo-developers