Thanks Kuisma !
I was a little quick asking around & after thinking a little bit I found
out what you knew (about available modes).
I don't think a games bigger than 10 MB would be a good ideao for the
Nokia 770 ... except if there was a lot of other very good games using
Clanlib ...
I look around & see.
Thanks again
Fred
Kuisma Salonen wrote:
Oh yes, I forgot to tell the most useful piece of information:
To get rid of Xvidemode dependency I had to hack the autoconf file to
not depend on it and modify the part of sources which required it. It
was basically the resoluation switching (if I remember correctly it was
used only for asking for abailable resoluations). Locating of the code
is rather simple, since error messages will point you there. What I did
was to put there hardcoded resoluation (800*480) instead of asking it
from Xvm. That's all I can remember without actual sources :/
-- Kuisma
Kuisma Salonen wrote:
Hello,
I've formatted a harddrive some time ago (and don't have the files
right now), but here's a little story:
I admit that pingus is a cool game (url is http://pingus.seul.org/ in
case somebody does not know) so I have checked how it would port for
770. I was able to compile the clanlib with some sourcecode
modifications, but the shared object took more than 10 megs (ok, on
MMC this is not that bad + I am not really sure whether it was
stripped or not, most likely not). Next was building pingus itself.
The problem was that pingus haven't been maintained properly for a
loong loong time and it was written for older version of clanlib
(which is source uncompatible with the one I managed to build).
Then began bigger hell: porting pingus itself. Since it was written
for older incompatible version of clanlib I had to start porting it
for the version i had (was 0.7.something). Even more awful, clanlib
has some new architecture which requires more work. That was something
I couldn't finish and it was halfway (or less) done. If (big _IF_) I
manage to find the files from backups, I'll upload them somewhere in
the case somebody would like to continue where I was left. And yes, I
know this soulds little bit like a fish story ;)
Anyway, if you want to start from scratch, the path will be long. Plus
I am not really sure of gained performance (the screen size is perfect
for the game, but not really perfect for the performance). I have this
little bad feeling that pingus tries to use page flipping (which works
when HW supports such a feature, 770 won't support) so redraws are
fullscreen, thus limiting the fps under 20 (+ with all the logic
processing and internal draws it has to do it will be less).
But like I said in the beginning, porting clanlib is indeed possible.
-- Kuisma
ext Fred Lefévère-Laaoide wrote:
Hi, I'm looking at porting pingu (this nice lemmings clone).
It needs Clanlib & Clanllib needs X11/extensions/xf86vmode.h ...
Any idea if I'm boarding a boat that will never touch a coast ???
Thanks
Fred
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