ext Clemens Eisserer wrote:
> and here we are again.
>
?
> Why is the virtual keybord restricted to GTK applications? Is a simply
> interface which would require some addotion of toolkits really so hard
> to create?
> *PLEASE* create an cross-toolkit API for non-gtk apps - which works
> clean and without hacks. There is real demand for it, really.
>

It's not _restricted_, it uses X messaging so it's technically possible
to use with other toolkits. For SDL games, I would still recommend to
implement own simple solution. Ideally it would be posted to libsdl.org
then and could be used by anyone out there.

> lg Clemens
>
> 2007/1/26, Tapani Pälli <[EMAIL PROTECTED]>:
>> ext [EMAIL PROTECTED] wrote:
>> >> On 1/25/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>> >>
>> >>>  * easy to make basic GUI for game setup (input methods do
>> >>>
>> >> not work in
>> >>
>> >>> SDL)
>> >>>
>> >> Hello
>> >>
>> >> I guess anybody how is porting a SDL game will run into the
>> >> keyboard issue problem.
>> >> It would be nice if we can port existing SDL games but that
>> >> really means that we need a cute keyboard input hack. I have
>> >> been asking around but did not find a simple pluggable virtual
>> >> keyboard for sdl.
>> >> perhaps pointer to such resources would help. but otherwise I
>> >> think some effort must be put into that.
>> >>
>> >> greetings
>> >>
>> >
>> > Hi,
>> >
>> > This has been studied briefly, and since SDL games are a very colorful
>> > bunch we felt that a solution to suit "SDL games" is a very illusive
>> > target, we would not get a solution that suits all and it would be a
>> > hack complicating things evern futher.
>> >
>> > The startup screen has been seen as a significantly more elegant
>> way of
>> > dealing with most of the cases and so far it has proven right (how
>> many
>> > games require text entry during the gameplay?).
>> >
>> >
>>
>> One solution for this would be to provide a nice and minimal keyboard
>> class which would return inputted text just as a string and not really
>> emit keyevents. The API for keyboard should be minimalistic so that
>> porting textentries needed for ip-address, highscrore etc. would be
>> easy. Now just someone has to write this ... this would portable for
>> other platforms aswell.
>>
>> > Br,
>> >
>> > --jakub
>> >
>> >
>> >
>> >
>> >
>>
>> // Tapani
>>
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>>

// Tapani

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