Thanks a lot, guys, for your help. Finally I managed to get correct RGB from
the 16bit pixel using SDL_GetRGB. First I get a pixel and then retrieve RGB
from it:

   Uint8 red, green, blue;
   Uint32 pixel;

   for(int y = 0; y < 480; y++)
   {
       for(int x = 0; x < 640; x++)
       {
           pixel = getpixel(surface, x, y);
           SDL_GetRGB((Uint32)pixel, surface->format, &red, &green, &blue);
       }
   }

   But now I have another problem. There is a transformation of color:

   PixelSrc = (ColorToReplace.R() << PF->Rshift) | (ColorToReplace.G() <<
PF->Gshift) | (ColorToReplace.B() << PF->Bshift);

Where ColorToReplace is (255,102,155)

But after that transformation it becomes (255, 252, 7). Could somebody tell
me where is a mistake?

TIA

P. S. Sorry for not clever questions. I don't have a big C++ and SDL
practice.

-- 
Cheers,
Michael
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