Hi, On Fri, Mar 19, 2010 at 11:12 PM, Javier S. Pedro <ma...@javispedro.com>wrote:
> 2010/3/19 Thomas Perl <th.p...@gmail.com> > > I *think* the idea behind aGLESory is to make it easier to start > > creating projects utilizing OpenGL ES for Maemo/MeeGo. Right now, if > > one was to use Xlib to create a "Hello World"-ish GL ES app, it would > > look like this: > > > > http://wiki.maemo.org/SimpleGL_example > > > > There's too much boilerplate code (setting up the X window, etc..) > > which makes it hard (or a copy'n'paste job) to start a new project > > utilitzing OpenGL ES. > > Shameless promotion: SDL-gles, which removes quite a lot of the boilerplate > and doesn't require patches to the upstream SDL nor the maemo one. It's > already in -devel and in use by at least one game. > > 2010/3/19 Valerio Valerio wrote: > > These idea came from TMO, but I've already contacted the author. My > > understanding of the idea is a bit different, I think is basically a > > wrapper from OpenGL to OpenGL ES, in order to easily port OpenGL > > games/apps to Maemo. > > I agree, the wording makes it sound that way. > Flandry confirmed, I was right about his idea, but we are open to other proposals that can improve the portability of OpenGL apps to Maemo(OpenGL ES). Best regards, -- Valério Valério http://www.valeriovalerio.org > > -- > Javier > > _______________________________________________ > maemo-developers mailing list > maemo-developers@maemo.org > https://lists.maemo.org/mailman/listinfo/maemo-developers >
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