Hi, I am trying to implement a video see-through using the N900 and OpenGL. Therefore I need a fast way to upload the frames captured by the camera to a texture which I can then transform. The bottleneck is that I have to move about 4MB of data around - per frame.. I have heard that there is a fast-path for such an usecase in the hardware, which is also exposed on the iPhone. (Basically getting a texture handle to the frame data directly - without copying data around) What is the situation on Maemo/ Meego? Any way to use the fast path? Greets, Pavel |
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