On Tue, 17 Jan 2006 00:38:06 +0100 Vadim Zeitlin <[EMAIL PROTECTED]> wrote:
VZ> NB> reverting wxUSE_DND usage VZ> VZ> This is going to break compilation with wxUSE_DND=0 again... I'm sorry VZ> that I didn't have time to check it yesterday (I got bogged down in swig VZ> issues yet again) but the correct fix is to add more #if's elsewhere, not VZ> to remove this one. I'm going to try to do it later. OK, but as I wrote, I didn't find "wxUSE_DND" in both wx 2.6 and 2.7, and neither anywhere in M sources, except this file and wxComposeView.cpp. So it is 0 in wxGTK case also. Should it be so? Or do you mean wxUSE_DRAG_AND_DROP? Regards, Nerijus ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Mahogany-Developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mahogany-developers
