On Tue, 17 Jan 2006 00:38:06 +0100 Vadim Zeitlin <[EMAIL PROTECTED]> wrote:

VZ> NB> reverting wxUSE_DND usage
VZ> 
VZ>  This is going to break compilation with wxUSE_DND=0 again... I'm sorry
VZ> that I didn't have time to check it yesterday (I got bogged down in swig
VZ> issues yet again) but the correct fix is to add more #if's elsewhere, not
VZ> to remove this one. I'm going to try to do it later.

OK, but as I wrote, I didn't find "wxUSE_DND" in both wx 2.6 and 2.7, and
neither anywhere in M sources, except this file and wxComposeView.cpp.
So it is 0 in wxGTK case also. Should it be so? Or do you mean
wxUSE_DRAG_AND_DROP?

Regards,
Nerijus


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