Hi,
MapInfo 8.0 has a function called 'Break Polyline at node' (translated
from danish, so bear with me). This lets you break a selected polyline at a
selected node.
If you don't have MapInfo 8.0, you can here find a tool called
Splitter.mbx that will allow you to split a selected polyline in an existing
node:
I'm not sure if
this freeware version also supports splitting a polyline where there is no node,
but you can try it.
HTH,
Peter
Horsbøll Møller
GIS Developer, MTM Geographical Information & IT COWI A/S Odensevej 95 DK-5260 Odense S. Denmark Tel +45 6311 4900 Direct +45 6311 4908 Mob +45 5156 1045 Fax +45 6311 4949 E-mail [EMAIL PROTECTED] http://www.cowi.dk/gis From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Llewellyn, David Sent: Wednesday, April 12, 2006 2:43 AM To: greg Cc: MapInfo-L@lists.directionsmag.com Subject: RE: [MI-L] break polyline feature Hi Greg,
Another approach might be to use Objects/Overlay Nodes rather than polyline split. Then you can add nodes to the polyline(s) at the required intersection points. This will mean that the original polyline remains as a single feature, but you will be able to snap to that polyline wherever there is a node (you can make the nodes visible using the Display Options for the layer in the Layer Control dialog).
You can also then use Polyline Split at Node to break the original polyline into separate features at the nodes you have added, if that is what you need.
Actually, Ive often thought that MapInfo should include a Parcelise function such as is found in some other systems that allows you to take a linear network and split it into separate connecting line segments wherever there are intersections. Perhaps others know of some such tool for MapInfo?
Cheers David
-----Original
Message-----
HI i have a MI user who needs to break a poly line feature to add new connections to that feature. currently they make the poly line the target, then draw a line in the cosmetic layer intersecting the polyline, select the new line then use object polyline split.
this however draws a block around the new line and breaks the poly line in more than one place - the user then has to combine all the bits of the poly line
is there a better way to do this?
thanks greg
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