Hi!

I have set up a rendering chain with mapnik on Windows, using an 
extended version of the generate_tiles.py in the SVN. Mapnik renders a 
foreground and a background which is merged with a pre-rendered hill 
shading tile into a single result tile.

While the result looks satisfying (http://www.nop.onpw.de/), a single 
1°x1° segment has ca. 17000 tiles and rendering it takes more than 12 
hours on my 4600+ 2GB double core.

In order to speed up the process to a point where updates of a map of 
any useful size are possible, I need some ideas.  I have already moved 
all temporary files to a ramdisk. I have heard about metatiles, but I 
lack the understanding of the math to implement it myself. Are there any 
examples for this? Any other ideas?

bye

        Nop

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