Hi guys,

I just cannot live with the fact that "they" have awesome hillshading
in a slippy map and I cannot replicate it with Mapnik and OpenLayers:

http://www.mapy.cz/#x=132471...@y=138964992@z...@mm=rtp

(that area nicely shows the tile overlays).

All *I* can manage with this kind of layering is
http://opentiles.com/cmarqu/relief.html?zoom=13&lat=50.9354&lon=14.20458&layers=BT
or
http://opentiles.com/cmarqu/relief_flipped.html?zoom=13&lat=50.9354&lon=14.20458&layers=BT
(layer order changed and opacities adapted.)

When you toggle their "Stínování" layer, the brightness and crispness
of the map doesn't change much, it just gets hillshading.  My map is
very foggy in comparison. It's most likely not the thinner/smaller
fonts in my map, since the "Bad Schandau" there is as bold and black
as possible, but still washed out in the map due to the opacity. Their
text somehow stays at 100% black.

The relief layer is different of course, but not so much IMO:
http://m4.mapserver.mapy.cz/relief-l/11_7e60000_8480000 vs.
http://opentiles.com/cmarqu/tiles_relief/12/2209/1372.png

Does anybody have a guess as to what the crucial difference is?

Doing the hillshading like this could have the advantage of a smaller
tile size overall, since you could reduce the number of colors needed
for the roads layer. With an all-in-one tile (roads and hillshading),
there are too many mixed colors which would get ugly banding if
color-reduced too much.

(FWIW, my all-in-one tiles are at
http://opentiles.com/cmarqu/?zoom=13&lat=50.92308&lon=14.16252, done
with the process that Marcin described a while ago.)

Cheers
  Colin
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