Alain Vicet wrote: > mapnik 0.5 and mapnik 0.6.1 have both the same bug.
It's not a bug, but it needs some actions on your part. When mapnik renders a tile, it doesn't know, and actually doesn't care as much, about anything that goes on in neighbouring tiles. So, different placement/rendering decisions can be taken in neighbouring tiles. The common ways to reduce what you are seeing is to: a) Render metatiles. Usually 8x8 tiles, which are then cut up into 64 separate tiles. Rendering this many tiles in one go is almost guaranteed to be faster than 64 separate renders, as well. But, doing 8x8 only moves these issues to the outside borders, where it can still occur. The common solution is then to: b) Render a gutter/buffer area around a tile. If you want a 256x256 pixel tile, render a 512x512 pixel tile, and discard the outer 128px border, leaving you with a 256x256 tile, which probably has less of these issues. This works even better with metatiles, as the overhead is then substantially reduced. Because b) takes some extra work on your part, a new option has been included in mapnik for a while now (I think since around 0.6.0) that can take care of this buffer area for you, leading to: c) Add buffer_size="<number>" to your <Map> definition. For <number>, 128 (see above) is usually a suitable number, but you can experiment to see which buffer size works best for you. -- Lennard _______________________________________________ Mapnik-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/mapnik-users

