I believe its  area+buffer.  Part of the intent with buffer was to 
produce the effect you are seeing when people are generating multiple 
tiles aka google.

Dave

Lennard wrote:
> David Eastcott wrote:
>
>   
>>>      avoid_edges="true">
>>>       
>> Try removing the buffer_size=128.
>>     
>
> Does avoid_edges="true" take the buffer_size into account? In other 
> words, will it avoid the edges of the area+buffer, or will it avoid the 
> edges of the area sans buffer. The latter would be the right handling, IMO.
>
>   

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