Hi Dane,

We tried to compile but getting following error during mapnik2 compilation.

-------------------------------------------------------------------
src/svg_parser.cpp:122: instantiated from here
/usr/local/include/boost/spirit/home/qi/detail/pass_container.hpp:236:
error: no type named ‘type’ in ‘struct
boost::spirit::traits::container_value<std::pair<std::basic_string<char,
std::char_traits<char>, std::allocator<char> >, std::basic_string<char,
std::char_traits<char>, std::allocator<char> > >, void>’
/usr/local/include/boost/spirit/home/qi/detail/pass_container.hpp:248:
error: no type named ‘type’ in ‘struct
boost::spirit::traits::container_value<std::pair<std::basic_string<char,
std::char_traits<char>, std::allocator<char> >, std::basic_string<char,
std::char_traits<char>, std::allocator<char> > >, void>’
scons: *** [src/svg_parser.os] Error 1
--------------------------------------------------------------------

These are the steps we took to install Mapnik:

1.Building ICU  → installation was okay
2.Building Boost  → installation was okay
3.Getting Mapnik2 source → okay
    svn co http://svn.mapnik.org/trunk mapnik2
4. Mapnik installation    
rm -rf /usr/local/include/mapnik
# re-install mapnik2 headers

cd
 <mapnik2 sources>
sudo python/scons/scons.py install # → This is the line we are getting above 
error.


Any thoughts on this? Thanks in advance!

Regards,

-Jin


On Mar 14, 2011, at 7:01 AM, Dane Springmeyer wrote:

> Jin,
> 
> I've just imported osm for japan to help get set up for producing products 
> for the quake response.
> 
> I've noticing the really large relations that Lennard called out as the 
> problem. I think he was spot on about this being the problem. I have also 
> connected with Artem who appears to have greatly improved Mapnik's ability to 
> handle polygons of this size and complexity.
> 
> So, I have documented Artem's fix at this ticket: 
> http://trac.mapnik.org/ticket/728
> 
> What this means is that Mapnik 2.0 (current trunk) may be *much* more suited 
> for rendering Japan OSM data. To upgrade to Mapnik trunk see this page: 
> 
> http://trac.mapnik.org/wiki/Mapnik2
> 
> To get your current osm.xml working with Mapnik2 you will need to upgrade it 
> like:
> 
> $ upgrade_map_xml.py osm.xml osm2.xml
> 
> And then use the osm2.xml.
> 
> Get in touch if you have any questions or need help. I apologize that I did 
> not see this connection sooner.
> 
> Dane
> 
> 
> On Feb 24, 2011, at 10:42 PM, Jin Kang wrote:
> 
>> Sorry everyone! The following time should be minute, not sec.
>> amenity-poly: 5.7 min
>> leisure: 1.44min
>> text-poly: 1.43min
>> 
>> Sorry for the confusion!
>> 
>> Regards,
>> 
>> -Jin
>> 
>> 
>> 
>> On Feb 25, 2011, at 3:37 PM, Jin Kang wrote:
>> 
>>> Hello everyone,
>>> 
>>> This is Jin again from Rainbow. My engineer is rendering Japanese map in 
>>> zoom level 16 as I mentioned before but still we are experiencing very slow 
>>> rendering speed. Sometime, we are noticing it take several minutes for just 
>>> one tile. We put some code to debug and found that we  are especially 
>>> seeing very slow speed in following layers. 
>>> 
>>> amenity-poly: 5.7s
>>> leisure: 1.44s
>>> text-poly: 1.43s
>>> 
>>> Can someone tell us what are these layers for? Is it okay to deleted these 
>>> from OSM file and rendering?
>>> 
>>> Thanks in advance!
>>> 
>>> -Jin
>> 
>> _______________________________________________
>> Mapnik-users mailing list
>> [email protected]
>> https://lists.berlios.de/mailman/listinfo/mapnik-users
> 

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