Hello d2, Between ocitysmap and ocitysmap2, one of the major change is that we are now using Cairo-based scaling of surfaces. Unfortunately, this creates a number of problems that are hard to solve, apparently because we are the only ones doing this kind of scaling with Mapnik-rendered Cairo surfaces:
* We have the long-standing halo text problem. Since last month when you did some investigation on this problem, no-one cared to answer on the Mapnik side, so I have the feeling that the chances to get that bug fixed are quite small. * The scaling is apparently also causing problems with the MapQuest stylesheet: all arrows for one-way streets are completely mis-placed. Due to these issues, I am starting to wonder whether we should continue to use Cairo scaling. In the past, we didn't use Cairo scaling this way, and still we were able to render maps. Could you refresh our minds on why such a change was needed, and generally was is the general design of the current rendering in terms of Cairo surfaces transformation? That would help us in deciding what to do next about those problems. Thanks! Thomas -- Thomas Petazzoni http://thomas.enix.org MapOSMatic http://www.maposmatic.org Logiciels Libres à Toulouse http://www.toulibre.org Embedded Linux http://www.free-electrons.com
