Hi Andy, Thomas, Yes OpenGL requires a good video card to be worth while. A poor quality video card will not only result in bad performance, but low quality renderings.
That said, it shouldn't be crashing, and I'll take a look at the dependency on X. Cheers, Toby On Fri, Mar 11, 2011 at 7:20 PM, thomas bonfort <thomas.bonf...@gmail.com> wrote: > Andy, > yes a (beefy) video card is needed or at least wanted, as you want to > offset the calculations to the GPU. If one isn't present, you're going > to fall back to a software opengl implementation which will be orders > of magnitude slower than what AGG is going to take. > > cc-ing Toby if he wants to comment further on this. > > regards, > thomas > > On Fri, Mar 11, 2011 at 03:02, Andy Colson <a...@squeakycode.net> wrote: >> On 03/10/2011 07:16 PM, Andy Colson wrote: >>> >>> On 03/09/2011 08:47 PM, Daniel Morissette wrote: >>>> >>>> The MapServer Team is pleased to announce the release of MapServer >>>> 6.0.0-beta1. This is the first beta on our way to a final 6.0 release. >>>> >>> >>> I cannot seem to get opengl to work. >>> >>> a stacktrace of shp2img: >>> >>> Program received signal SIGSEGV, Segmentation fault. >>> 0x00007ffff690bcab in glGetIntegerv () from /usr/lib64/libGL.so.1 >>> (gdb) backtrace >>> #0 0x00007ffff690bcab in glGetIntegerv () from /usr/lib64/libGL.so.1 >>> #1 0x000000000047667f in OglRenderer::OglRenderer(unsigned int, unsigned >>> int, colorObj*) () >>> #2 0x0000000000474988 in msImageCreateOgl(int, int, outputFormatObj*, >>> colorObj*) () >>> #3 0x000000000044cd26 in msPrepareImage () >>> #4 0x000000000044ce75 in msDrawMap () >>> #5 0x0000000000415067 in main () >>> (gdb) >>> >>> >>> >>> MapServer version 6.0.0-beta1 OUTPUT=GIF OUTPUT=PNG OUTPUT=JPEG >>> SUPPORTS=PROJ SUPPORTS=AGG SUPPORTS=CAIRO SUPPORTS=OPENGL SUPPORTS=FREETYPE >>> SUPPORTS=ICONV SUPPORTS=WMS_SERVER SUPPORTS=GEOS INPUT=POSTGIS INPUT=OGR >>> INPUT=GDAL INPUT=SHAPEFILE >>> >>> I dont need special video card and/or drivers, do I? And I'm not running >>> X. Dont need to, do I? >>> >>> -Andy >>> _______________________________________________ >>> mapserver-users mailing list >>> mapserver-users@lists.osgeo.org >>> http://lists.osgeo.org/mailman/listinfo/mapserver-users >> >> To reply to myself, after some googling, it looks like yes, X is needed. >> >> Which kinda sucks. This is a webserver, it runs apache and postgresql. In >> a rack someplace. Doesn't even have a monitor attached. If I ever need to >> do something I ssh in. >> >> Its also has a crappy video card. Cuz its a server. Never thought I'd need >> good video. >> >> So here is my delima: do I buy a $80 video card, and run X, so I can get >> hardware accelerated maps? Is it worth it? Is it that much faster? >> >> How many concurrent maps can be drawn at once? If 10 people hit my website >> can all 10 images be rendered at once? Or will one run and the others error >> out? Is there an upper limit for the number of concurrent renderings? >> >> Any benchmarks? >> >> -Andy >> _______________________________________________ >> mapserver-users mailing list >> mapserver-users@lists.osgeo.org >> http://lists.osgeo.org/mailman/listinfo/mapserver-users >> > _______________________________________________ mapserver-users mailing list mapserver-users@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/mapserver-users