Hi,

I've been working to optimize my map that uses several large geoTIFFs (over 500MB each).

I started out using Red (RGB 255 0 0) as the area to be transparent in my TIFFs (since there is no true red in any of my TIFFs) and using "OFFSITE 255 0 0" in each layer to make it transparent. It works well, but when I use gdaladdo to add overviews to optimize my map, I get a lot of red artifacts in the overviews. I've also set up a tileindex which is helping immensely.

Is there a better way to handle transparency? I've got 24 bit TIFFs (which I'd like to keep, rather than going to 8 bit). Note also that my transparent areas are not necessarily rectangular -- there are a few odd shapes.

Thanks a lot,
Kirk

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