http://www.ericlee.me.uk/archive/000112.html
March 13, 2005


Virtual worlds, real exploitation


"A child of five would understand this. Send someone to fetch a child of
five." -- Groucho Marx

Seriously, if you were born before 1985, you might have some problems
understanding this. So let me start at the beginning.

There is a phenomenon called online gaming. Simply put, you combine computer
games with the Internet, allowing you to interact with other people who are
online at the same time. Many of these games are known as MMORPGs
<http://en.wikipedia.org/wiki/Mmorpg> , which stands for massive(ly)
multiplayer online role-playing games.

Some of the more popular MMORPGs include Ultima Online, EverQuest, City of
Heroes, Dark Age of Camelot, World of Warcraft, and Runescape. They often
have magical themes involving wizards and monsters.

Many of the games have hundreds of thousands of subscribed players who pay
fees to use them. (Some of the games are free to play.) There are an
estimated 27 million players of such games today, one third of them in South
Korea.

So far, you must be thinking: what possible connection could this have to
the trade union movement? Be patient -- we're getting to that.

In these games, as in many computer games, over time one acquires
possessions, skills, rank and so on. Often, moving on in the game is a long,
slow tedious process -- and many computer gamers look for short-cuts to get
beyond the lower levels of the game.

In MMORPGs, those shortcuts might involve getting hold of objects (including
virtual money) from other players. Those objects can be traded. Which means
that outside of the virtual worlds, trading can also take place. Many
players seem willing to part with their cash (real-world cash, that is) in
order to buy virtual objects in the games.

This activity made headlines in December 2004 when a 22-year-old Australian
gamer spent $26,500 (real money) to buy a virtual island in the online game
Project Entropia. This was no ordinary island. According to the game
developers, "The island boasts beautiful beaches ripe for developing
beachfront property, an old volcano with rumors of fierce creatures within,
the outback is overrun with mutants, and an area with a high concentration
of robotic miners guarded by heavily armed assault robots indicates
interesting mining opportunities."

"This is a historic moment in gaming history, and this sale only goes to
prove that massive multi-player online gaming has reached a new plateau,"
said a spokesman for the company behind the game. 

Meanwhile, eBay, the online auction service, is filled with people buying
and selling virtual objects for use in online games. Some game companies,
such as Sony, which is behind EverQuest, forbid players from buying or
selling game characters, items, or currency -- and have moved to block the
sale of such items on eBay.

So far, it all sounds pretty crazy, but where's the relevance to trade
unions?

According to the BBC, the problem begins with something called "grinding".
This is a process in which "gamers have to perform long-winded, mindless
tasks, to bring up their levels and gain access to more adventure". And this
problem has created a market, and an opportunity for profit.

If you were to go online, join in one of these games, over time you'd
advance, acquire objects, and these would have value to other players --
especially those who wanted to avoid those "long-winded, mindless tasks".
You could sell those objects, either to your friends or players you've met
in the game, or to online brokers, or via eBay. In fact, you could hire
people to play such games on your behalf for hours on end, and you could
sell what they have acquired. If you employed those people in countries with
very low incomes, in countries with weak or non-existent trade unions, you
could make bigger profits. Get the idea?

According to an article by Tim Guest in the Telegraph Magazine, in mainland
China "people are employed to play the games nine to five, scoring virtual
booty which IGE [Internet Gaming Entertainment] can sell on at a profit to
Western buyers."

China, as is known, has no free trade unions which makes it easy to pay
sweatshop wages. Tony Thompson, writing for The Observer, investigated a
California-based company known as Gamersloot.net which employs Romanians to
play MMORPGs for ten hours a day, earning $5.40 -- $0.54 per hour. That is
the considerably less than what IGE claims to be paying Chinese workers.

When you visit the website of gamersloot.net, you won't find any mention of
virtual sweatshops in Romania, China or anywhere else. The site bills itself
as "a central location to purchase or trade online game cd-keys, accounts,
gold, items, and powerleveling services", whatever that means. The company
says very little about itself, except that it is soliciting investors -- and
hopes to work with a children's charity. Not a word about the "loot" it has
acquired, where it comes from, etc.

Internet Gaming Entertainment (IGE), whose website is located at
http://www.ige.com, touts itself as a place to "buy gaming currency, items,
accounts, and more". Its website is a little bit more revealing about where
the virtual currency it is selling comes from: "The stock we have available
has been purchased legitimately from game players the world over who chose
to sell their excess." Presumbably, these are the people working in virtual
sweatshops in Romania, China and elsewhere.

As massively multiplayer gaming takes off (and broadband Internet is driving
this), the market for virtual products will hugely increase. Which means
that more and more people will be employed to play these games in low-wage,
union-free countries.

That's why this is going to become an issue for trade unionists.
Fortunately, there is a difference between these virtual sweatshops and
those producing, say, toys or garments. The virtual sweatshops creating
objects for sale to online gamers are themselves online. The workers are
using the Internet every minute they work, and they probably need a certain
proficiency with English in order to play the games. This could make them
targets of online, global organizing drives.




Posted by ericlee at March 13, 2005 10:23 AM 

Comments

Last time I checked sweatshops dont pay employees.

Posted by: Al <mailto:[EMAIL PROTECTED]>  at March 15, 2005 05:48 PM 

Actually, Al, they do. But they don't pay them very much. If they paid their
workers nothing at all, the workers would die of starvation and wouldn't be
of very much use, would they?

Posted by: Eric Lee <http://www.ericlee.me.uk/>  at March 16, 2005 12:19 PM 

Actually i've sold alot of virtual currency to IGE and i know many players
that have also. I know for a fact that most of IGE's EQ product comes from
actual gamers not these so called sweatshops. The average price they buy
currency at currently is $30 for 100,000 platinum pieces and its pretty easy
to make 300,000 platinum pieces in a 5 hour gaming period so your looking at
$90 for 5 hours of work. The payoff used to be alot better before the latest
round of games came out and took alot of the players from EQ. If you call
that sweat shop wages i call you insane. 

I'm not here to defend IGE either. There is a game called Lineage 2 which i
dont play that was pretty much ruined by a flood of chinese bot players. I
don't know if IGE was behind that or not but i can tell you that this isnt
the case in all MMORPG's. 

Anytime you have value placed on an object be it virtual or physical your
going to have a trading community evolve to fill the need. There is no way
to prevent the sale of virtual items nor would it be ethical. In a free
market system all things of value as long as its not detrimental to state
interests should be available to buy and sell. 

I find it funny you take the time to write this about a game and a business
that makes a few million dollars a year when the mining companies of america
are raping the planet, payin little to no taxes and leaving behind a wasted
environment.. oh wait those are union workers so its all good.

Posted by: john <mailto:[EMAIL PROTECTED]>  at March 16, 2005 03:29 PM 

If, in fact, John you do "know for a fact" what IGE is up to, let's see some
proof. Eric posted the names of the papers and reporters involved in finding
out this info; where're your references?

Furthermore, if you "know for a fact" that "most" of IGE's product comes
from actual players, what about the SOME of it you presumably don't "know
for a fact"?

As for the wages, those _are_ sweatshop wages. If players happen to make
more money from their sales, much as wait staff in restaurants do with tips,
then that's great for them. Problem is that the employer _expects_ their
staff to make up for their otherwise poor pay through tips. Why not pay
those players at least a minimum wage for their work instead of cheating
them?

"Unethical to prevent the sale of items?" Um, can we say "thalidomide",
Junior? Besides, where does Eric decry the act of selling? He mentions one
_company's_ efforts to stop it; go whine at them.

Finally, for your ignorant and completely pointless comment about organized
labour and pollution: why do you attack the workers and not the ones
_making_ the decisions to pollute? Oh wait, you're anti-union, so it's all
the same . . . .

Posted by: Todd <mailto:[EMAIL PROTECTED]>  at March 17, 2005 02:17 PM 

First off as for miners i'm sure Hitlers men were just doing their jobs too.
Killing jews or killing our planet i dont really see the difference. I'm not
anti union only anti stupidity. My mother was a union worker for decades.
Unions have their place and as long as they know where that is and dont over
step their bounds then they're just fine. If the unions only goal is to
protect its workers and it ignores the environment then not only is it doing
a disservice to its members its also failing society and ultimately itself.

Secondly if IGE is using sweatshop labor to garner its items then why would
it offer the best money to players to buy their items? It doesnt make sense.
If they are in fact paying a bunch of Chinese to sit and play games then why
are they paying me such good money? Seems to me if whats being said is true
they wouldnt need players like me. Most importantly its probably the dumbest
approach you can take to "farming" mmorpgs.

Let me say that i have more knowledge on this subject than you or Eric. I
participate in the actual trade on these games. I know the players. I know
the companies involved. I don't just read articles and go around qouting
them acting like i know something.

Now i understand Eric has some knowledge in Info sys so i'm sure he'll
understand this. Computer games are driven by commands. Commands that are
input by the player. You can automate these commands in the form of a macro.
Macro's are free. Macro's are extremely easy to make. I know an Australian
that had 30 pc's all macroed out "farming" these MMORPG's. He made over
$15,000 a month and was rarely near a computer. So explain why with a few
hours of programming and a bit of networking skill someone would choose to
exploit asian workers that even in a short period would cost them more money
than a macro program? 

I'm not saying that it doesnt happen only that if it does it wont last long
because theres ways to do this without people. Just like auto workers get
replaced with robots so would any gamer being paid. 

Posted by: john <mailto:[EMAIL PROTECTED]>  at March 17, 2005 04:00 PM 

the biggest challenge to the left-of-center position has always been that we
have a common enemy but that's all we have in common. no need to be so nasty
to each other...

just wanted to put my two cents in - 

i think this article is really interesting, definitely not conclusive, but i
don't think it was meant to be. more thought-provoking than deriding. 

internet cafes are considered by many to be a major social problem in east
asian countries. i witnessed an intervention in taiwan with parents begging
their son to come home. people spend hours, days, one guy made the
newspapers with a record 42 days without leaving the cafe... many serve
drinks, meals, you can smoke, chew betel nuts or whatever your local upper
is - it's cheap, comfortable, all your friends are there, you've got
tournaments, etc. there's a real social stigma attached to hanging out in
these places, not unlike hanging out at a bar. many gamers don't have other
jobs. jobs are scarce and their freetime is easily consumed by online
gaming. it would be interesting to see societal changes, or changes in
perception of gamers, if they actually made a living on this hobby. 

i also had a friend who recently moved back to singapore, very intelligent
guy who hated work and school and LOVED all things technological... he made
a very comfortable living by selling items and characters online. 

at this point, it sounds like a lot of gamers' dreams come true. finally,
all that time pays off. if you don't have any other job and you're spending
your life in an internet cafe, getting some money for your hobby might not
be such a bad idea. i bet the families are pretty happy about this
opportunity. how much are the chinese workers making? how does it stack up
to foreign investors' factory work offers?

interesting, indeed. 

Posted by: courtney <mailto:[EMAIL PROTECTED]>  at March 17, 2005
07:04 PM 

>First off as for miners i'm sure Hitlers men were just doing their jobs
too. Killing jews or >killing our planet i dont really see the difference.
I'm not anti union only anti stupidity. My >mother was a union worker for
decades. Unions have their place and as long as they know where >that is and
dont over step their bounds then they're just fine. If the unions only goal
is to >protect its workers and it ignores the environment then not only is
it doing a disservice to its >members its also failing society and
ultimately itself.

???

Now you bring in the Third Reich? Is your position really that piss-poor
that you give cause to invoke Godwin's Law this early?

If you're "anti-stupidity" and not anti-union, why on Earth did you invoke
such a far-flung criticism of the possible limits of some unions in a sector
so far from the initial discussion to a thread about "gaming sweatshops"?
You haul in something that has _nothing_ to do with the topic, then go
ballistic when I point that out.

Maybe your little "anti-stupidity" campaign should begin a little closer to
home . . . .

>Secondly if IGE is using sweatshop labor to garner its items then why would
it offer the best >money to players to buy their items? It doesnt make
sense.

If they're making enough money regularly by the sale of items garnered en
masse by employees ie have an uninterrupted revenue-flow through sweated
labour, it's possible they can easily afford to purchase other items that
are more rare which they can then sell back to others for higher prices. I
don't have any numbers in front of me; this is speculation. However, I have
a great doubt you have any numbers in front of you either.

>If they are in fact paying a bunch of Chinese to sit and play games then
why are they paying me >such good money? Seems to me if whats being said is
true they wouldnt need players like me.

When you say "players like me" do you mean you're special in some way? Have
you been playing for a long time and garnered lots of rare and valuable
stuff for them to buy off you? That could be why you have a "place". And
it's not as though IGE is the only place where you can sell stuff off,
right?

>Most importantly its probably the dumbest approach you can take to
"farming" mmorpgs.

Assuming this is going on, the intelligence of the owners of the activity
isn't what's at issue. For all we know, they'll wake up tomorrow and figure
out some "better" ie more profitable way of doing this.

Fouling our own planet is probably the dumbest approach you can take to
fueling energy needs, but nobody said capitalists had to be smart . . . .

>Let me say that i have more knowledge on this subject than you or Eric. I
participate in the >actual trade on these games. I know the players. I know
the companies involved. I don't just >read articles and go around qouting
them acting like i know something.

And I know there are people out there in the world who make big claims about
this or that without a shred of the flimsiest evidence to back them up.
Right now, Eric and I have evidence of a sort, you don't.

Like it or not, you're just words on a screen. I don't know you from Adam. I
don't have to trust what you say is as well researched as a newspaper
article if all I have to go on is your say-so.

>Now i understand Eric has some knowledge in Info sys so i'm sure he'll
understand this. Computer >games are driven by commands. Commands that are
input by the player. You can automate these >commands in the form of a
macro. Macro's are free. Macro's are extremely easy to make. I know an
>Australian that had 30 pc's all macroed out "farming" these MMORPG's. He
made over $15,000 a >month and was rarely near a computer. So explain why
with a few hours of programming and a bit >of networking skill someone would
choose to exploit asian workers that even in a short period >would cost them
more money than a macro program? 

Because that someone doesn't have the time, patience, money, skills, etc (or
thinks they don't) to do all that? I've met smart, well-educated people who
were highly-paid workers in their chosen field, yet they literally couldn't
turn on a computer.

Why would someone choose to start smoking, knowing full well the
consequences that likely will hit them in time?

Why aren't _you_ making over $15,000 a month copying what your Australian
friend did if it's so easy?

>I'm not saying that it doesnt happen only that if it does it wont last long
because theres ways >to do this without people. Just like auto workers get
replaced with robots so would any gamer >being paid. 

Maybe there are ways to do this without people, and maybe it might happen
some time. How does that change what the sweatshops are doing now?

Posted by: Todd <mailto:[EMAIL PROTECTED]>  at March 17, 2005 10:34 PM 

Sigh.. 

Where to begin Todd.

First i didnt go ballistic. I was simply pointing out that Unions don't
solve the problem of exploitation. Your argument that they are just doing
there jobs was flimsy at best. That logic didnt work for the third reich and
it doesnt work for union workers who kill our planet. I invoke the mining
argument because its the easiest and since Eric is in his article trying to
say that in countries that dont allow trade unions people are exploited.
Clearly he chose the wrong subject to make that argument and didnt expect
someone with first hand knowledge of the business to stumble across such a
blatant piece of propaganda.

I know how easy it is to exploit these games. You dont need sweatshop labor.
All you need is a free macro program available for download from numerous
sites and about 5 minutes to figure out where the record button is.

I remember when i was 16 making pizza for $3.32/hr. Man i wish i was able to
play video games for money back then. I think exploiting people is bad. I
dont think any person with morals could disagree with the sentiment. I
simply disagree with the facts because i have first hand knowledge.

Anyway i see no intelligent discussion developing here so i wish you well
and i hope before you rush to judgement about an industry, you actually
investigate it before qouting people who clearly have no idea about the
subject.


Posted by: John <mailto:[EMAIL PROTECTED]>  at March 18, 2005 02:57 AM 

Very interesting thread.

I see that John has run out of counter-arguments or facts, otherwise he
would have countered Todd's detailed reply point by point.

My 5c worth would be that some elements of John's position are correct, but
that does not change the fact that the real issue here is that 1 'sweatshop'
is 1 too many. If these practices exist they must be opposed. As our
federation's banner slogan says: "An injury to one is an injury to all". I
would agree with Todd's position. Exploitation follows financial
opportunity, i.e. where money can be made, someone will always try to
exploit others to get a larger profit. Goes with human nature.

Finally, 'left' thinking addresses capitalism's exploitation of the planet
as key element in the 'creative destruction' practiced by capital. Therefore
most unions see industrial environmental pollution as an element of their
struggle, especially as fellow workers/worker communities are usually the
ones who have to live with the pollution/ in the polluted areas. 

God bless,
Wolfe 


Posted by: Wolfe Braude <mailto:[EMAIL PROTECTED]>  at March 18, 2005
12:26 PM 

um hmmm i play Eq all day long for free , and OMG heaven forbid that some
one pay some one a low wage to sit there all day and have fun playing a game
. at least they are getting paid not like they are sewing together 1000
velvet sweatsuits a day for $1.00 an hour , leav it be guys your points
valid but going on ears that arent listening

Posted by: Jason <mailto:[EMAIL PROTECTED]>  at March 18, 2005 10:22 PM 

I'm not going to metion facts and figures, that I know but can't refference,
nor am I going to get into a heated point-by-point debate to try and prove
my intelligence or the lack of someone else's. Instead, I am just going to
explain my own feelings based on my own experience on this matter. Being
feelings, you can chose to agree with them or disagree with them.

Like John and Jason, I have actually played EverQuest (as well as other
MMORPGs). While I am well-aware of the availability of virtual-for-real cash
exchanges, I have never, nor will I ever, support or condone these
practices. Regardless of where you may claim or theorize that cash is coming
from, it grossly inflates the in-game economy and quickly errodes the
gameplay. 

Whether this money comes from a John Doe playing the game 8 hours (or more)
a day of his own free-will, a poor child being "forced to play against his
will", or a tech-savy wizard exploiting the game via macro and bot programs;
it all adds up to unskilled players being able to purchase power and the
inflation of the economy. This makes it increasingly difficult for the
lower-level legitimate players and also detracts from the pride that
legitimately powerful-players can have in the items they have acquired
through lots of time and effort.

Posted by: Bayonette <mailto:[EMAIL PROTECTED]>  at March 19,
2005 01:16 AM 

Blah Blah Blah. I appreciate the view of those who oppose any type of
expliotation at all. This should not be tolerated, no matter where it
happens. I don't think it is left wing philosophy, just compassionate. I'm
pro- business. I also get off on being able to see someone benefit from
being employed by business being generated by me. Even if it means that I
won't make that extra buck. The failure to care for anyone being forced to
do something for nothing (oh excuse me) minimum wage, makes me sick. My
Country used to pride itself on rising from the gutter and HELPING those who
need it (after the Great Depression). Now it is loosing it's grip on what
was once a firm foundation consisting of the middle class. If the
Republicans succeed with their agenda, say goodbye to fantasy land and start
shaking with fear that the worst is yet to come.
Of course the haves don't agree because they are too shallow minded, empty
hearted, and cheap to see it coming.
Call me crazy if you will, but I don't really care what you think.
End of story for me. 

Posted by: KP 103 IBEW Boston <mailto:[EMAIL PROTECTED]>  at March 20, 2005
02:17 AM 

I can tell you that even if IGE (or any of the various resellers) are buying
your virtual currency at a high rate, it does not mean they aren't employing
sweat shops. It's a business strategy. If everyone is selling their currency
to your company, then you can more easily control the retail prices for
currency sales. Basically, when you sell to a reseller, you are eliminating
the competition for them. The currency you're getting paid for may not be
all that marginable to the virtual retailer, but there's other incentives
that come with it.

Posted by: FrankTheTank <mailto:[EMAIL PROTECTED]>  at March 20, 2005
05:43 PM 

'llo guys =)

www.Gamersloot.net here.

Interesting that you indicate that the Observer "investigated" us, however
you don't link to the actual article. Might it be because in there the
employees themselves give their point of view and indicate that they're darn
glad to have those jobs, that it's fun and they actually come back after
hours to play some more? 
We've gotten a lot of requests from romanians requesting to work with us.

Not just from romanians actually. It's clear that $5 a day isn't gonna buy
the car -you- probably have, but it's a nice job that feeds families quite
decently in those places.
They're not working in mines and dying before 30 guys. Those are nice comfy
jobs in an office in front of a computer doing what most people pay to do.
Not get paid.
Yeah it's sometimes repetitive and not the best job in the world. Beats McDo
by far though.

Oh yeah, and they've been earning more than me during this entire time.
Haven't drawn a salary yet. Maybe I'll make it up over time. Maybe not. In
the meantime they have a job...

So... how many families have you been providing a decent living for in the
past few years? ;)

Thanks for the suggestion though, we should provide more information about
where the work is from and such.

Patrick.

Posted by: Patrick <http://www.gamersloot.net/>  at March 22, 2005 07:55 AM 

Here's a link to what I presume is the article:

http://observer.guardian.co.uk/international/story/0,6903,1436411,00.html

Interesting that you didn't give it yourself, Patrick, in a bid to "correct
the mistake".

Having paid jobs is great (considering the alternative); nobody's arguing
against that.

What the argument in the article is about is sweatshop labour, which you
state is:

"If you mean employing people that don't mind "playing" a computer game for
eight to 10 hours a day at a wage that would starve a UK resident but it is
a decent salary for an employed university graduate in their country . . .
."

(BTW: your wages would starve a Canadian too; your employees make about .57
cents an hour for their labour in Canadian funds.)

You also forget to mention that such wages are done for one reason only: so
the company ie the owners can get wealthier through their exploiting.

Such exploitation is natural enough under capitalism; however, hopefully, a
union will form, or a government will be prodded to pass laws that will work
to get your workers better wages from you. Which will, prompt you, no doubt,
to fire them or intimidate them so you can keep your profit margin fat.

Here's a thought: why don't you cut those wages even more so you can help
more people by hiring more workers? Your profit margin stays fat, more
people are employed (at worse wages, but you're SO good giving them jobs at
all, who cares, right?), and more people are happily playing games.

Everybody wins, right?

You got a worker's insurance plan for RSI? Or would that make the workers
unhappy?

"Providing a decent living?" Not in Britain, the US, or Canada, but that's
the beauty of being able to ship electronic drudge work overseas, eh?

And what happens to your decent wages should the local economy pick up?
People will get into this curious habit of wanting to buy more, so they'll
either want increases to their wages, or they'll leave. Of course, then you
could just pull a WalMart and get out of the area to some other poor place
in the world where, once again, you can pat yourself on the back about what
a good boy you are.

Posted by: Todd <mailto:[EMAIL PROTECTED]>  at March 22, 2005 10:05 PM 


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