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Slate Magazine
The Marxist Matrix
How to make sense of all those dreams-within-dreams in Inception.
By Jonah Weiner
Posted Wednesday, July 21, 2010, at 5:01 PM ET

About halfway through Inception, Joseph Gordon-Levitt's Arthur lifts an 
assault rifle and tries, unsuccessfully, to take out a group of 
attackers firing on him from a nearby rooftop. Arthur's teammate Eames 
nudges him to one side and tells him, with an audible smirk, "You 
mustn't be afraid to dream a little bigger, darling." He produces an 
enormous grenade launcher, takes aim, and gets the job done. As with 
many moments in Christopher Nolan's new blockbuster, this one requires 
some parsing. It seems that Eames conjures up his gargantuan gun on the 
spot, at his whim.

The grenade-launcher bit is a passing moment of comic relief, but it's 
also one of the few times in Inception where Nolan seems to depict a 
dream-world act of the sort we associate with actual dreaming—illogical, 
unbounded in creative potential, free from the drab tyranny of the real. 
Nobody in this film makes love to Megan Fox atop a dragon while his 
teeth fall out: The dreams here observe more or less tidy rules. A 
dreamer's experience of time, for instance, slows down in regular, 
calculable intervals as he drops deeper and deeper into unconsciousness. 
His innermost secrets are conveniently deposited—and readily 
locatable—within locked vaults. And the effects of waking-state factors 
like gravity and weather register with improbable intelligibility in a 
dream, so that if dozing-me is dunked into a bathtub, geysers of water 
will burst into whatever place dream-me occupies at that moment.

In Inception, when a dream goes nuts, that nuttiness is not its natural 
condition but rather a herald and catalyst of its breakdown and end, as 
in the scene where Ellen Page's Ariadne folds Paris onto itself—the sort 
of wild invention that Leonardo DiCaprio's Cobb warns her might alert a 
dreaming subject to foreign meddlers and thereby snap him back to 
consciousness. In Inception, a dreamer—or, to be precise, a dreamer 
jacked up with the unique cocktail of drugs that the extractors 
administer to their marks—is a pretty literal-minded type.

To hear several smart critics tell it, so is Christopher Nolan, to a 
fault. In a New York pan, David Edelstein called the director "too 
literal-minded, too caught up in ticktock logistics, to make a great, 
untethered dream movie." At his Chicago Sun-Times blog, a similarly 
scornful Jim Emerson wrote that the movie "reduces the complexity (and 
beauty and terror) of the human subconscious to the dimensions of a 
routine action movie or video game.'" In the New York Times, A.O. Scott 
wrote that the dreams in Inception were "often curiously pedestrian" (I, 
for one, wouldn't mind a few more ski-slope shootouts in my dream life) 
and that "Mr. Nolan's idea of the mind is too literal, too logical, too 
rule-bound to allow the full measure of madness—the risk of real 
confusion, of delirium, of ineffable ambiguity—that this subject 
requires." What connects these criticisms is a desire for the appearance 
on screen of an infinite, unfettered unconscious at work, a demand that 
Inception replicate, engage with, and deliver that radically unmoored 
feeling we get from a dream.

This is a not-unreasonable expectation to bring to a movie that boasts 
state-of-the-art special effects and whose director is known for his 
love of elaborate, disorienting mind games. Beneath that expectation, 
though, lies a tacit agreement that this is how dreams should be 
represented. Critics are right to identify Nolan's vision of dreams as 
somewhat literal-minded, but to call that a flaw in the film risks 
countering his literalism with essentialism. In Nolan's vision of 
dreams, did he fail to meet his subject's requirements, or did he put 
forward a grimly hamstrung, dystopian view that assails the optimistic 
idea that dreams are the mind's loony, liberated playground?

That dreams in Inception aren't normal dreams is a central plot point. 
The movie's exposition is passing and partial, but the rough idea is 
that, to better train soldiers, the military developed a technology 
through which dreams could be manipulated and shared—this technology 
eventually migrated to the private sector. When Cobb and his cohort 
enter a dream, they take the creative reins from their dreaming subject 
so as to better sift through and steward his subconscious—the tidier the 
dream, the easier it is to manage and mine it. I emerged from the film 
convinced that its dreams play out the way they do not because of a 
shortcoming on Nolan's part but because of a haunting and resonant 
choice he made.

At root, the movie presents a world in which corporate-capitalist powers 
are capable of controlling our dreams: a bleak world, as a friend put it 
to me after seeing the film, "that has increasingly less room for a 
Freudian-Bretonian unconscious to go spinning revolutionary visions." 
Nolan's clearest and darkest articulation of this idea comes when we see 
the dream-world that Cobb and his wife, Mal, built together over the 
course of decades they spent in a limbo state. Possessed of unbridled 
creative power and a multi-dimensional blank canvas, these expert 
dream-weavers didn't construct some fantastical, physics-defying 
wonderland full of milkshake waterfalls and basketball-playing dogs, but 
rather a claustrophobic, overwhelmingly gray metropolis full of 
identical Brutalist architecture that repeats itself obsessively, hewing 
to a cramped grid.

To Nolan's credit, he doesn't hammer us over the head with this theme, 
but it hangs over the film: Even our dreams can be annexed, colonized, 
and drained. This relates to a vaguely anti-capitalist critique in 
Inception. For starters, Cobb's mission (on the way to reuniting with 
his children) is to dissolve a multinational energy company poised to 
become more powerful than a nation-state. And we can read the 
telescoping levels of dreams in Inception through the lens of 
derivatives, each more leveraged and unstable than the next. In this 
view, the spectacularly disintegrating illusions in Inception echo the 
spectacularly disintegrating illusions of the 2007 stock market.

If there's an element in Inception that mitigates the bleakness, it's 
the giddy way in which Nolan pilfers from cinema history. The alpine 
showdown and Mombassa street chase are straight out of James Bond and 
Jason Bourne. The deathbed set in Robert Fischer's unconscious recalls 
the Star Trek holodeck. The zero-gravity fight scenes evoke both The 
Matrix and 2001: A Space Odyssey. The spectral wife, Mal, haunts our 
hero like Hari in Solaris. Added up, Inception is something of a love 
letter to some of Nolan's favorite films, and his extracting, forging, 
architecting heroes are not simply culture-bludgeoned victims, but 
emblems of that liberated Postmodern figure, the remixer, who bends and 
subverts mass culture to his will.

There is a certain claustrophobia to this vision, too—a sense that 
there's nothing new under the sun, even in dreams, and that mass culture 
has co-opted our inner projectors. In a way, Inception is something like 
an elaborated version of the iconic sequence in Buster Keaton's Sherlock 
Jr., when Keaton's hero falls asleep and, in his dream, climbs up into a 
movie screen and is transported from one film to the next. Is the 
character surfing the montage, or is he trapped within it? On this 
score, Inception is ultimately ambiguous. One of the implications of the 
film, though—an implication that extends to the very last frame—is that 
there are worse purgatories to be stuck in than the history of cinema.

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