The recent flurry of NAT and peer-to-peer gaming information rekindled my interest in trying to get starcraft working through a masquerading host. For those of you curious here are the problems I was having: 1) incredibly slow game when playing against more than 1 human opponent when you're not hosting the game. When I say slow, I mean _SLOW_. This goes beyond normal lag. 2) fine game when against any # of human opponents when you are hosting the game. 3) fine game against 1 human opponent no matter who hosts. 4) # of computer opponents doesn't matter. If you've been having symptoms like that, then I may just have the solution for you. If your masquerading host is running a 2.1.* series kernel, check out http://www.alumni.caltech.edu/~dank/peer-nat.html for a 2.1.130 kernel patch. If you're running 2.0.36, get ftp://ftp.netcom.com/pub/mu/mumford/loose-udp-2.0.36.patch.gz Another option for those 2.1.*'ers of you out there. One of the most recent Alan Cox 2.1 patches includes this stuff by default. I think it is version 2.1.131ac11, but I'm not sure. For starcraft to work, you will also need port forwarding in your kernel. It comes standard in recent 2.1 series, but you have to get a patch for 2.0.36 from http://www.monmouth.demon.co.uk/ipsubs/portforwarding.html This patch will apply almost cleanly to a 2.0.36 kernel that has been patched with loose-udp. The one patch that doesn't make it is a comment in one of the source files, so it won't impact functionality. Note that auto-forwarding is not good enough, at least for me anyway. I had to compile in port-forwarding to get this to work. Patch your kernel, run 'make oldconfig' or whatever, turn on the option CONFIG_IP_MASQ_LOOSE_UDP in the network settings subsection (be sure to have CONFIG_EXPERIMENTAL on as well). When you have rebooted into your new kernel, turn on port forwarding with commands such as the following: (for 2.0.*) ipportfw -A -t x.x.x.x/6112 -R y.y.y.y/6112 ipportfw -A -u x.x.x.x/6112 -R y.y.y.y/6112 (I can't remember where I got ipportfw originally, so you can grab it from my ftp directory if you need it) (for 2.1.*) ipmasqadm portfw -a -P tcp -L x.x.x.x 6112 -R y.y.y.y 6112 ipmasqadm portfw -a -P udp -L x.x.x.x 6112 -R y.y.y.y 6112 where x.x.x.x is the INTERNET address of the gateway host, and y.y.y.y is the INTERNAL address of the host you play starcraft from. Note that you *cannot* play starcraft from two machines inside your network at the same time... at least not with this setup. A starcraft specific masquerading module like the one for quake would be the only way to do that, AFAIK. Some disclaimers: I offer no guarrantees that it will work for you. The patch that I'm providing is not originally mine, and I only partially under- stand it. All I have done is take an existing 2.1 patch and backport it to 2.0. It works for me. If it doesn't work for you, there's not much I can do in the way of fixing out your problem, but I'll certainly try. Glenn Lamb - [EMAIL PROTECTED] Finger for my PGP Key. Email to me must have my address in either the To: or Cc: field. All other mail will be bounced automatically as spam. PGPprint = E3 0F DE CC 94 72 D1 1A 2D 2E A9 08 6B A0 CD 82 --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED] For daily digest info, email [EMAIL PROTECTED]