All of these sound like good ideas to me.  Just for some history: the 
original reason we worked w/ John to get an Ellipse primitive in (vs 
a normal line plot of sampled points) were to:
- improve ellipse plotting speeds (we plot a LOT of them at once)
- improve post script output

Ted

At 08:53 AM 12/10/2007, Michael Droettboom wrote:
>John Hunter wrote:
> > On Dec 10, 2007 10:25 AM, Ted Drain <[EMAIL PROTECTED]> wrote:
> >
> >> I don't know if the current MPL architecture can support this but it
> >> would be nice if it worked that way.  We have people making decisions
> >> based on what these plots show that affect spacecraft worth hundreds
> >> of millions of dollars so it's important that we're plotting 
> things accurately.
> >
> > We can support this, but I think we would do this with an arc class
> > rather than an ellipse class, and write a special case class that is
> > viewlim aware.
>
>I agree -- I think there are two uses cases for ellipse that are in
>conflict here.  One is these large ellipses, the other is for things
>like scatter plots, where speed and file size is more important than
>accuracy.  My mind was probably stuck on the latter as I've worked along
>the transforms branch.
>
> > A simple example of a line that has analogous
> > behavior is examples/clippedline.py, which clips the points outside
> > the viewport and draws in a different style according to the
> > resolution of the viewlim.   The reason I think it would be preferable
> > to use an arc here is because we won't have to worry about filling the
> > thing when we only approximate a section of it.  You could feed in a
> > 360 degree elliptical arc and then zoom into a portion of it.
> >
> > With the 8 point ellipse as is, and the addition of an arc class that
> > does 4 or 8 point approximation within the zoom limits, should that
> > serve your requirements?
>
>As a possible starting point, the transforms branch already has
>arc-approximation-by-cubic-bezier-spline code.  It determines the number
>of splines to use based on the radians included in the arc, which is
>clearly not what we want here.  But it should be reasonably
>straightforward to make that some fixed number and draw the arc between
>the edges of the axes.  Or, alternatively, (and maybe this is what John
>is suggesting), the arc could be approximated by line segments (with the
>number of segments something like the number of pixels across the axes).
>   To my naive mind, that seems more verifiable -- or at least it puts
>the responsibility of getting this right all in one place.
>
>IMHO, these spline approximation tricks are all just with the aim of
>pushing curve rendering deeper into the backends for speed and file size
>improvements.  But obviously there needs to be a way around it when it
>matters.
>
>Cheers,
>Mike
>
>--
>Michael Droettboom
>Science Software Branch
>Operations and Engineering Division
>Space Telescope Science Institute
>Operated by AURA for NASA
>
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Ted Drain     Jet Propulsion Laboratory   [EMAIL PROTECTED]    



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