On Wed, Feb 23, 2011 at 4:52 PM, Rene Breton <superlumini...@gmail.com>wrote:
> Thanks much for the quick answer Ben! > > At least now I know it doesn't exist, yet. I might dig into the source > code to change the color as you suggest. As a workaround, maybe I will > simply tweak the .ps output in Adobe Illustrator; should be easy enough > to remove such thing. > Another issue may be the tickmarks, which are made separately in another segment of code. > > By the way, I'm very glad you (and people) took over the mplot3d. I > really think that 3D plotting was the number one missing thing in > Matplotlib and Python more generally. (mayavi2 is way to complicated and > clunky for what most people need) > > Thank you for your vote of confidence. This is exactly the intent of mplot3d, which is to allow for the possibility of basic 3d plotting features without the need to go "all-in" to a major 3d plotting system. We are still a long way from what I envision for mplot3d. > If I may make another suggestion, besides getting more control over the > axes spines, it would be to allow the axes rendering to "mix" multiple > plot objects. Let's say one plots a sphere and a cylinder (like a rod) > that goes through the sphere and get the part of the cylinder that lies > inside the sphere to be hidden. Of course, I realize it might not be > trivial to do, depending exactly how plots are rendered. > > You are not the first to request this, and you will not be the last. Unfortunately, it is an intractable problem that can never be completely solved by the 2d rendering framework employed by matplotlib. If/When matplotlib gains an opengl backend, this problem will be revisited. Please do continue to feel free to continue commenting on mplot3d and how you think it can be better. And, as always, patches are welcome! Ben Root
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