Holger, for what it is worth, you can hack this fairly easily. Run the
code twice once with colors, once with shading. Take the output from
both as images, the convert both images to HSV, the recombine the HS
components from the color version with the V component of the shaded
version. I haven't done this in matplotlib, but it worked great for me
in IDL.



On Oct 5, 2011, at 1:23 PM, Holger Brandsmeier
<holger.brandsme...@sam.math.ethz.ch> wrote:

> Ben,
>
> I would be very happy to have this functionality. I think this would
> also make the 3D plots in the examples that matplot provides look a
> good deal nicer.
>
> Let me know if you have any updates on this.
>
> -Holger
>
> On Mon, Oct 3, 2011 at 21:18, Benjamin Root <ben.r...@ou.edu> wrote:
>>
>>
>> On Fri, Sep 30, 2011 at 11:33 AM, Holger Brandsmeier
>> <holger.brandsme...@sam.math.ethz.ch> wrote:
>>>
>>> Ben,
>>>
>>> On Fri, Sep 30, 2011 at 17:06, Benjamin Root <ben.r...@ou.edu> wrote:
>>>> What values for rstride and cstride are you using?  By default,
>>>> plot_surface() will sample every 10th point of the data array (for
>>>> performance reasons).  Also, color interpoltion can be turned on by
>>>> setting
>>>> shade to True.
>>>
>>> I beleive I start to understand the underlying logic. If no color map
>>> is set and shading and antialiazing is set,  then indeed the surface
>>> is nicely and smoothly displayed. When I provide a color map, then I
>>> seem to be able to assign one color for the whole polygon. I also find
>>> something like that in the code.
>>>
>>> In my case I want the z-coordinate to determine the color. I want to
>>> use a colormap like jet and no transparency. If I don't use the
>>> colormap argument, then I get shading, however everything is blue with
>>> shading depending on a lightsource.I don't really need a lightsource,
>>> but I would like non-constant colors per polygon.
>>>
>>
>> Yes, you have the logic correct (and probably better explained than I could
>> have done).  This actually was an issue raised a couple of months ago in a
>> bit of a different context, but the solution wasn't entirely clear at that
>> point.  However, looking at the code again (remember, I didn't write it
>> originally, and it had next to no comments), I think I see a fairly simple
>> solution.  If I allow for the user to specify a light source of None, then I
>> could feed the data through a different function to "shade" the surface.  I
>> will look into doing that, but it won't make it into the v1.1.0 release
>> (slated for tomorrow).
>>
>> Cheers!
>> Ben Root
>>
>>
>
>
>
> --
> Holger Brandsmeier, SAM, ETH Zürich
> http://www.sam.math.ethz.ch/people/bholger
>
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