Hello, everyone!
I'm using MayaVi1.5 and I have the following problems :

1) Up until now I was using linear cells (vtk_triangle, vtk_quad,
vtk_tetra) and when I want to display my mesh is very simple, I just
load the SurfaceMap module with the wireframe option... But now I'm
using vtk_quadratic_triangle cells and if I do the same, the mesh is
displayed with  extra triangulations (a single quadratic_triangle is
represented by 4 triangles). Does anyone know how to eliminate this
extra triangles?

2) I want to associate a linear scalar field to each  triangle,
independent from the fields of adjacent triangles.  Is it possible to do
this without  duplicating nodes to the mesh?

Thanks in advance for your help,
Mario.

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