Hello, everyone! I'm using MayaVi1.5 and I have the following problems : 1) Up until now I was using linear cells (vtk_triangle, vtk_quad, vtk_tetra) and when I want to display my mesh is very simple, I just load the SurfaceMap module with the wireframe option... But now I'm using vtk_quadratic_triangle cells and if I do the same, the mesh is displayed with extra triangulations (a single quadratic_triangle is represented by 4 triangles). Does anyone know how to eliminate this extra triangles?
2) I want to associate a linear scalar field to each triangle, independent from the fields of adjacent triangles. Is it possible to do this without duplicating nodes to the mesh? Thanks in advance for your help, Mario. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ MayaVi-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mayavi-users
