On 2010-07-09 09:51:09 +0200, Gael Varoquaux said: > On Fri, Jul 09, 2010 at 09:42:03AM +0200, K.-Michael Aye wrote: >> This 2nd way I have tried many times, as I am working completely in >> numpy arrays, but I always get flat object, like this: >> http://dl.dropbox.com/u/139035/snapshot.png > > Ah, you need to use: > > mlab.surf(img, warp_scale='auto') > > Right now, the z scaling (also called 'warp_scale') is calculated in the > same units than (x, y) pixels.
Ahhh, NOW I understand that sentence! ;) What happened is, that my pixel values (=luminance) were around 0.1, which created a surface plot of the height of around 0.1 pixels, i.e. : flat. Thanks for making it click! But maybe one could improve the description of the z-scaling a bit better, improve clarity and maybe to include this little number example with 0.1 as pixel values? I have the feeling it would help all newbies to understand how to do the scaling. BR, Michael > > HTH, > > Gaƫl > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ MayaVi-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mayavi-users
