On 2010-07-09 09:51:09 +0200, Gael Varoquaux said:

> On Fri, Jul 09, 2010 at 09:42:03AM +0200, K.-Michael Aye wrote:
>> This 2nd way I have tried many times, as I am working completely in
>> numpy arrays, but I always get flat object, like this:
>> http://dl.dropbox.com/u/139035/snapshot.png
> 
> Ah, you need to use:
> 
>     mlab.surf(img, warp_scale='auto')
> 
> Right now, the z scaling (also called 'warp_scale') is calculated in the
> same units than (x, y) pixels.

Ahhh, NOW I understand that sentence! ;)
What happened is, that my pixel values (=luminance) were around 0.1, 
which created a surface plot of the height of around 0.1 pixels, i.e. : 
flat.

Thanks for making it click! But maybe one could improve the description 
of the z-scaling a bit better, improve clarity and maybe to include 
this little number example with 0.1 as pixel values? I have the feeling 
it would help all newbies to understand how to do the scaling.

BR,
Michael

> 
> HTH,
> 
> Gaƫl
> 
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