> http://www.maths.leeds.ac.uk/~juhaj/bug.png. Is there any way to work > around this? I suppose the bug really is in OpenGL, not mayavi, right?
Additional note: the bug only appears for non-opaque surfaces. If actor.actor.property.opacity == 1.0, the rendering looks as it should. -Juha ------------------------------------------------------------------------------ Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d _______________________________________________ MayaVi-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mayavi-users
