Greetings,

I'm currently viewing the PortAudio example project, in the Playback window 
(this is almost what I need). This example records 10 seconds of audio and can 
play them back later. What I want is record continuously and play as long as 
there's data (both record and play at the same time). However, the example is 
static: it uses a MemoryBlock of 1024+(4*10*44100*2) bytes. Theoretically, I'd 
need an infinite MemoryBlock, which I can't imagine.
Another option would be to record 10 seconds, send them, record another 10 
seconds, send them (etc.) and the other end would receive 10 seconds, play 
them, receive another 10 seconds, play them (etc.).
Or, finally, I'd replace the existing data in the MemoryBlock (or push them).

I'd like to ask, because I don't know which choice to make.
Advices welcome.
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