Hi,

Wondering if anyone can help or offer a different way of doing something (maybe 
with MBS?)

I have the following line of code in a timer that fires every 67ms:

smallsnap.graphics.drawpicture(temppic,0,0,V_Blocks,V_Rows,0,0,temppic.width,temppic.height)

With this one line of code, my app acts like it has a memory leak.  The memory 
consumed by the app grows by about 2MB per second (and eventually will result 
in a stack overflow) when that line of code is active.  If I comment out just 
that single line, everything is fine.

Any idea why this would be doing that?  Is there a better, faster or more 
efficient way?  I'm just resizing a small graphic down to an even smaller size.

Appreciate any help or if anyone has run into this.


Thanks,

Jon
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