Hi list: >From the Center for the Study of Language and Information at Stanford, I thought the following lecture might be of interest to some, especially given our recent discussions around museums in Second Life (cursed addictive thing!!):
THURSDAY, 15 MARCH 2007 4:00pm PARC Forum [15-Mar-07] George Pake Auditorium at PARC "How to Reduce Global Warming and Make Humans Omnipresent Using Virtual Worlds" David Rolston Forterra http://www.parc.com/forum/ Abstract below (although the lecture the following Thursday at the PARC campus in Palo Alto, entitled "BEER: The Best Beverage in the World" sounds like a winner, too!!) And then on Friday, March 16th: 3:00pm Berkeley Information Access Seminar [16-Mar-07] 107 South Hall (Berkeley) "Burning Man at Google: A Cultural Infrastructure for New Media Production?" Fred Turner Communication, Stanford http://courses.ischool.berkeley.edu/i296a-1/s07/schedule.html Abstract below ****** "How to Reduce Global Warming and Make Humans Omnipresent Using Virtual Worlds" David Rolston Forterra This Forum will focus on Virtual Worlds (massively multi-player online games, or MMOGs), past, present, and future-- beginning with a live demo of a virtual world application to illustrate concepts and capabilities. We will discuss the history and current state of applications based on virtual world technology - moving beyond MMOGs to focus on "serious" applications. Our discussion of the future will present a vision of how virtual worlds may develop, including how interconnected virtual worlds could someday evolve into a 3D Internet that will allow people to make a quantum leap in how they communicate and collaborate and will fundamentally change the nature of society, redefining the norm for human interaction. The Forum will conclude with a presentation of technical challenges that must be resolved for this vision to be realized. About the Speaker: Dave Rolston has more than 35 years of experience in high tech. His experience spans a broad spectrum of industries, applications, and technologies including simulation and training, graphics applications, imagery, gaming, artificial intelligence, entertainment, and the early Internet. During his career, Dave has performed in various roles, including technical, business, operational, and general management assignments. Before Forterra, Dave served as VP of Engineering for ATI, responsible for design of graphics chips that drive many of the world's PC's and game consoles. Prior to joining ATI, Dave was CEO of MultiGen-Paradigm, which produces foundational software and content development for the visual simulation industry. After MultiGen-Paradigm was acquired by Computer Associates, Dave served as a Senior VP, managing MultiGen-Paradigm, Viewpoint, and other content-development organizations. Before MultiGen-Paradigm, he worked for Silicon Graphics, starting as the Director of Marketing and later serving as GM of the Advanced Graphics Division. Prior to SGI Dave was a divisional GM of TRW subsidiary ESL, developing applications mostly for the defense and intelligence community. Earlier in Dave's career, he was a Honeywell, Inc., engineering fellow, responsible for corporate activity in artificial intelligence. Dave has a BS in civil engineering, MS in industrial engineering, and PhD in computer science with emphasis in simulation and artificial intelligence. Dave is a registered professional engineer and has taught engineering at several universities and served with several engineering industry consortiums. He holds several patents, has published a large number of technical papers and a best-selling book on artificial intelligence. ********* "Burning Man at Google: A Cultural Infrastructure for New Media Production?" Fred Turner Communication, Stanford Every August for more than a decade, thousands of information technologists and other knowledge workers have trekked out into a barren stretch of alkali desert and built a temporary city devoted to art, technology and communal living: Burning Man. Drawing on extensive archival research, participant observation, and interviews, this talk will explore the ways that Burning Man's bohemian ethos supports new forms of production emerging in Silicon Valley and especially at Google. It will show how elements of the Burning Man world -- including the building of a socio-technical commons, participation in project-based artistic labor, and the fusion of social and professional interaction -- help shape and legitimate the collaborative manufacturing processes driving the growth of Google and other firms. The talk will thus develop the notion that Burning Man serves as a key cultural infrastructure for the Bay Area's new media industries. About the Speaker: Fred Turner is an Assistant Professor of Communication at Stanford University. He is the author of From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism (Univ. of Chicago Pr., 2006), which the Association of American Publishers recently named the Best Book in Communication and Cultural Studies for 2006. He is also the author of Echoes of Combat: The Vietnam War in American Memory (Anchor/Doubleday, 1996; 2nd ed., Univ. of Minnesota Pr., 2001). Before coming to Stanford, he taught Communication at Harvard's John F. Kennedy School of Government and MIT's Sloan School of Management. Perian Sully Collection Database & Records Administrator Judah L. Magnes Museum 2911 Russell St. Berkeley, CA 94705 510-549-6950 x 335 http://www.magnes.org Contributor, http://www.musematic.org