Violent video games linked to child aggression

http://www.cnn.com/2008/HEALTH/family/11/03/healthmag.violent.video.kids/index.html?eref=rss_tech

 Kids in both the U.S. and Japan who reported playing lots of violent 
video games had more aggressive behavior months later than their peers 
who did not, according to the study, which appears in the November issue 
of the journal Pediatrics.

The researchers specifically tried to get to the root of the 
chicken-or-egg problem -- do children become more aggressive after 
playing video games or are aggressive kids more attracted to violent videos?

It's a murky -- and controversial -- issue. Many studies have linked 
violence in TV shows and video games to violent behavior. But when 
states have tried to keep under-18 kids from playing games rated "M" for 
mature, the proposed restrictions have often been challenged 
successfully in court.

In the new study, Dr. Craig A. Anderson, Ph.D., of Iowa State University 
in Ames, and his colleagues looked at how children and teen's video game 
habits at one time point related to their behavior three to six months 
later.

The study included three groups of kids: 181 Japanese students ages 12 
to 15; 1,050 Japanese students aged 13 to 18; and 364 U.S. kids ages 9 
to 12.

The U.S. children listed their three favorite games and how often they 
played them. In the younger Japanese group, the researchers looked at 
how often the children played five different violent video game genres 
(fighting action, shooting, adventure, among others); in the older group 
they gauged the violence in the kids' favorite game genres and the time 
they spent playing them each week.

Japanese children rated their own behavior in terms of physical 
aggression, such as hitting, kicking or getting into fights with other 
kids; the U.S. children rated themselves too, but the researchers took 
into account reports from their peers and teachers as well.

In every group, children who were exposed to more video game violence 
did become more aggressive over time than their peers who had less 
exposure. This was true even after the researchers took into account how 
aggressive the children were at the beginning of the study -- a strong 
predictor of future bad behavior.

The findings are "pretty good evidence" that violent video games do 
indeed cause aggressive behavior, says Dr. L. Rowell Huesmann, director 
of the Research Center for Group Dynamics at the University of 
Michigan's Institute for Social Research in Ann Arbor.

There are two ways violent media can spur people to violent actions, 
said Huesmann, who has been studying violence in media and behavior for 
more than 30 years. Read about the celebrity-mom slugfest over vaccines

First is imitation; children who watch violence in the media can 
internalize the message that the world is a hostile place, he explains, 
and that acting aggressively is an OK way to deal with it.

Also, he says, kids can become desensitized to violence. "When you're 
exposed to violence day in and day out, it loses its emotional impact on 
you," Huesmann said. "Once you're emotionally numb to violence, it's 
much easier to engage in violence." Read how children may not outgrow 
bipolar disorder

But Dr. Cheryl K. Olson, co-director of the Center for Mental Health and 
the Media at Massachusetts General Hospital in Boston, isn't convinced.

"It's not the violence per se that's the problem, it's the context and 
goals of the violence," said Olson, citing past research on TV violence 
and behavior.

There are definitely games kids shouldn't be playing, she said, for 
example those where hunting down and killing people is the goal. But she 
argues that the label "violent video games" is too vague. Researchers 
need to do a better job at defining what is considered a violent video 
game and what constitutes aggressive behavior, she added.

 "I think there may well be problems with some kinds of violent games 
for some kinds of kids," Olson said. "We may find things we should be 
worried about, but right now we don't know enough."

Further, she adds, playing games rated "M" for mature has become 
"normative behavior" for adolescents, especially boys. "It's just a 
routine part of what they do," she says. Read why food allergies in 
children are on the rise

Her advice to parents? Move the computer and gaming stuff out of kids' 
rooms and into public spaces in the home, like the living room, so they 
can keep an eye on what their child is up to.

Dr. David Walsh, president of the National Institute on Media and the 
Family, a Minneapolis-based non-profit, argues that the pervasiveness of 
violence in media has led to a "culture of disrespect" in which children 
get the message that it's acceptable to treat one another rudely and 
even aggressively.

"It doesn't necessarily mean that because a kid plays a violent video 
game they're immediately going to go out and beat somebody up," Walsh 
says. "The real impact is in shaping norms, shaping attitude. As those 
gradually shift, the differences start to show up in behavior








***********************************
* POST TO MEDIANEWS@ETSKYWARN.NET *
***********************************

Medianews mailing list
Medianews@etskywarn.net
http://lists.etskywarn.net/mailman/listinfo/medianews

Reply via email to