On 12/01/2010 01:22 PM, joern wrote:
I think xrandr is not the right way, I've found this in archive:
Assuming you want to change the orientation of the application, and not
rotate the display (xrandr would be rotating the display) then you need
to change the Screen.TopEdge contextkit property.
Before you launch your application, you can use context-provider to
provide the Screen.TopEdge property:
$ context-provider
add string Screen.TopEdge
Then once your application is running, you can change the value in the
context-provider terminal:
Screen.TopEdge = left
Screen.TopEdge = top
etc.
James
[MeeGo-dev] Handset UX rotation -- how is it implemented?
It's implemented by applying a 90° rotation on the world transform in
the main
QGraphicsView. So the rotation is entirely done by the application.
Remember that it's not just showing the rotated screen, but also showing the
rotation animation. There's no way to do that with the rotation being done
outside of the application.
Any Idea telling the Home-screen-application to rotate?
Regards Jörn
On 01.12.2010 22:12, joern wrote:
I've tested to rotate with xrandr. But it doesn't seems to work:
[me...@localhost ~]$ xrandr -o left
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 149 (RANDR)
Minor opcode of failed request: 2 (RRSetScreenConfig)
Serial number of failed request: 14
Current serial number in output stream: 14
I've tested all other orientation settings, but only "normal" works.
-o <normal,inverted,left,right,0,1,2,3>
or --orientation <normal,inverted,left,right,0,1,2,3>
Regards Jörn
On 01.12.2010 21:33, Auke Kok wrote:
On 12/01/10 12:17, joern wrote:
Hi,
Is there any Command to rotate the screen manually?
Or any other why to get the screen rotated during developement on a
real
Hardware device?
xrandr is your friend - just run `xrandr -o left` or similar.
Auke
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