Dear Meep developers and users, I have stumbled upon a surprisingly tricky issue when simulating a structure with a voxel-defined geometry. In order to correctly assemble the geometry, it seems one needs to set the resolution to 1 and then load the voxels as unit-sized blocks. This of course implies a different length scale is used in the simulation, and so it would seem that only by properly scaling the sources' frequencies and the materials dispersion parameters should yield the correct results. But I have been unable to do that at the moment. If it needs be, I can post my scaling relations, but I wanted to keep the post short and ask whether any of you has already tackled and solved this problem, or any guidance I could use.
Thank you all. -- Luis Emiro Linares GarcĂa ------------------------------ Physicist - Electronics Engineer Universidad de los Andes Bogota D.C., Colombia.
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