I believe that's what I'm going to do. :-)

On Dec 5, 9:07 am, "Josef Finsel" <[EMAIL PROTECTED]> wrote:
> I can understand what you're trying to do, which is why I suggested you look
> at some of the projects that use memcached as their starting point, like
> memcachedb.
> However, if you're building from the ground up, why not just use a queue
> product that you query every X minutes and use that data to write to the
> database? That would be cleaner than using memcached's expiration to handle
> it, not to mention you wouldn't lose any transactions. You could even take
> the data in the queue and bundle up changes to make a larger change out of
> the microscopic changes.
>
> On Fri, Dec 5, 2008 at 8:54 AM, Justin Mecham <[EMAIL PROTECTED]>wrote:
>
>
>
>
>
> > I know I can do all of that, and I understand that is the typical
> > method. I'm just looking one step further. It's not that I want to
> > lose the updates if they bail between timeouts. I'd rather not. So I'm
> > stuck see, writing every microscopic change to the db, unless I
> > compose a transaction of changes I want to make, and then commit that
> > every few minutes (or whatever).
>
> > Just thought it would be nifty to have memcached return values it was
> > going to expire, or delete, and write them out to db when I get them.
>
> > Just thinking. :-)
>
> > On Dec 5, 7:01 am, "Henrik Schröder" <[EMAIL PROTECTED]> wrote:
> > > On Fri, Dec 5, 2008 at 00:32, Justin Mecham <[EMAIL PROTECTED]>
> > wrote:
>
> > > > I'm guessing several thousand calls for the player object per minute,
> > > > at a minimum. And if each of those creates a write operation, it seems
> > > > to me that'd be a big batch of avoidable disk paging.
>
> > > Every time you access the player object, you get it from the cache, which
> > is
> > > fine.
>
> > > Every time you update the object, you should typically first update the
> > > cached object, then write the changes to the DB.
>
> > > If you have lots of small updates and you can stand to lose some of them,
> > > you can put a timestamp on the cached object that tells you when you last
> > > wrote changes to the DB. That way, every time you do a small update you
> > > check the timestamp, if it's less than whatever threshold you choose, you
> > > just update the cached object, but if it's larger, you update the
> > timestamp
> > > as well, and write the changes to disk.
>
> > > /Henrik
>
> --
> "If you see a whole thing - it seems that it's always beautiful. Planets,
> lives... But up close a world's all dirt and rocks. And day to day, life's a
> hard job, you get tired, you lose the pattern."
> Ursula K. Le Guin
>
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