On Oct 7, 5:34 pm, Eric Day <e...@oddments.org> wrote: > Hi! > > It's actually not something that is entirely controlled in the server > or client (unless you use raw sockets), this can happen due to the > way I/O buffering happens in the operating system. A client/server > can buffer things up and issue a single write() system call in hopes > they stay together, but the OS/network could still break them up due > to fragmentation or maximum segment size. Also, multiple write()'s > could be grouped into a single packet if the TCP delay is enabled > (usually don't want to set this due to latency). > > So, it happens, yes, but it's not really a relevant question. > > -Eric
Thanks for the response. That makes sense and explains these packets. -Daniel