On Feb 13, 2008, at 3:35 PM, Dustin Sallings wrote:


On Feb 13, 2008, at 15:05, dormando wrote:

I'd be up for something like that. Another verb?

'caps', heh. The protocol doesn't (and shouldn't) have a handshake phase though. Lets be careful to balance between "client connects and does whatever it wants" vs "client connects, chooses some random code path based off of the 'caps' response, and quietly breaks".

Yeah, I suppose I don't actually *need* something like that, but new commands keep coming up. It'd be good to keep up with what's in a given server.


It'll become a de-facto handshake no matter how hard we try not to have that happen. Where it makes sense to me is when a client library is first given a list of servers to know about. It makes a lot of sense to ask each server what it supports at that time.

Of course, losing a server then reconnecting and failing to check capabilities could lead to problems. Say you try rolling in a new memcached version, it fails, you roll back, but your clients still think they're talking to the new code. That'd be ugly.

So capabilities would be checked on first connection, and first connection after a connection loss.

That's great and all for TCP. What about UDP? Simple, I think: we have to be serious about changing the magic when necessary and throwing errors when we don't recognize field values. Clients that don't strictly follow those rules should be beaten with sideways endian integers.

Aaron

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