On Jan 15, 8:12 pm, ornamentalmind <[email protected]> wrote:
> We also ‘understand’ reality by analogical reasoning

Here is the abstract an interesting of article about the working
together of digital and analog interface.

http://2006.01sj.org/content/view/549/146/

Metaphor Machines: traversing the techno/cultures of human-machine
interaction

Artist Presentations
Aug 04, 2006 at 12:00 AM
Peter d'Agostino
techno/cultural, metaphor, interaction, human-machine, analog/digital,
life, web, GRID, sustainability
The term "metaphor machines" refers to my work on critical
interactivity. Synthesizing aspects of analog and digital modalities
can serve as a resource for cultural and social sustainability in an
age of constantly shifting technologically determined paradigms. This
paper is an attempt to survey some of these issues and to provide
dialogue and debate for the ISEA online forum and at the San Jose
conference in August.
Abstract
Metaphor Machines: traversing the techno/cultures of human-machine
interaction.

1. Metaphor Machines.

The term "metaphor machines" refers to my work on critical
interactivity beginning with Proposal for QUBE, 1978, and continuing
to my first videodisc, DOUBLE YOU (and X,Y,Z), 1981-85; VR/VR: a
recreational vehicle in virtual reality (1992-93), to my recent
Internet2 and GRID network research projects.

In their book, Metaphors We Live By (1980), George Lakoff & Mark
Johnson explore natural kinds of experience as the objects of
metaphorical definition: our bodies, our interactions with our
physical environment, and our interactions with other people. George
Lakoff's early challenge to the notion of artificial intelligence
centers on the human condition of mind and body interconnectedness and
the ways in which metaphor reveals this process. "Intelligence is
natural, it comes from the body and the ways we are embodied," Lakoff
states in a video I produced in 1990.

2. Is Life Analog or Digital?

Gregory Bateson, Freeman Dyson, and others have raised serious
questions about the analog & digital divides in humanistic terms
especially on issues of sustaining life as we know it. Bateson's Mind
and Nature: a necessary unity (1979) and Dyson's Is life analog or
digital? (2000) http://www.edge.org are two key examples.

Gregory Bateson (1904-1980) was one of the foremost proponents of
synthesizing analog & digital thought. In Mind and Nature: a necessary
unity, Bateson weaves a masterful tale of digitally based changes in
genetics as well as the analog somatic changes that occur in learning
through habit and environment. He defines some of this process as
stochastic "a sequence of events combining a random components with a
selective process so that only certain outcomes are allowed to
endure." On one level he brings the distinguishing features of digital
and analog to clarity in practical terms.

" Numbers are the product of counting. Quantities are the product of
measurement." "You can have exactly three tomatoes. You can never have
exactly three gallons of water. Always quantity is
approximate." ( Bateson 1979).


Freeman Dyson, professor of physics at Princeton's Institute for
Advanced Study, hypothesizes that that if our brains are made up of
analog and digital properties, then some of the subtle analog
information forming human consciousness would be lost if portions were
downloaded into a digital computer. He goes on to suggest that
processing information in the brain may be closer to a yet unrealized
form of a quantum computing rather than current technologies.



"The next question that arises is, are we humans analog or digital? We
don't yet know the answer to this question. The information in a human
is mostly to be found in two places, in our genes and in our brains.
The information in our genes is certainly digital, coded in the four-
level alphabet of DNA. The information in our brains is still a great
mystery." (Dyson, 2000)


3. Human-Machine Interaction: a critical look

The most sophisticated example of machine/human interaction that I
experienced while I was a fellow at MIT's Center for Advanced Visual
Studies in the early 1980s was The Architecture Machine Group's Put
That There project. Stewart Brand described this project in his book,
The Media Lab: inventing the future. "In this demo you sat in a chair,
pointed to the wall with your arm and issued voice commands. Pointing
(a big cross on the screen following wherever you pointed, your arm
being body tracked) you might say, Put that..." ( a yellow ship on the
map of the Caribbean would illuminate with the cursor on it, and the
wall would prompt aloud, "WHERE?" and you would swing the cursor to
another part of the map "...there," and the yellow ship would vanish
from its previous spot and reappear where you were now pointing."

One of the key elements not in the book is that the map included
Florida and the ships were US Navy aircraft carriers and destroyers
that were used to surround the island nation of Cuba. No doubt the
Defense Advanced Research Projects Agency (DARPA) grant that provided
funding for the project determined the dramatic "war game" content of
the demo.

4. On the Lines/In the Air: desperate media My on-going series of
telecommunications and telepresence works, On the Lines/In the Air,
from the 1970s- 2000s ( slo-scan, video phone & Web projects)
challenge the cultural, sociopolitical, and economic structures of
these mediated forms and their relation to daily life. My current
research on the use of hi-speed broadband networks: Internet2, Geant,
and E-GRIDs is now part of a growing debate. At one end of this
discourse are shared networking resources such as Berkeley Open
Infrastructure for Network Computing (BOINC) "an open-source software
platform for computing using volunteered resources" ranging from
Climateprediction.net, a study of climate change, to s...@home, a look
for radio evidence of extraterrestrial life.

At the other end of the debate is the entertainment industry's agenda
to control the next generation of the new technologies, such as
Internet2, has become increasingly more evident. Apple's introduction
of TV content for the iPod ("Lost", and "Desperate Housewives") and
the Pixar/Disney merger lead many to suspect that "desperate" and
antiquated forms of mass media will now increasingly become more
embedded in the petabytes of information flowing through cyberspace.

5. Techno/Cultural Identities

In a series of essays that I have co-authored with David Tafler,
beginning with the ISEA Conference in Sydney in 1992, we refer to the
term "techno/cultural" as it pertains to the interfacing, identity,
and consciousness. The most recent version, Techno/Cultural
Consciousness Across the Digital Divides describes a synthesis of
technology within the context of broader culturally determined goals
that may equalize, if not reverse, the power base "between the
dominant and dominated forces that constitute the body," which Deleuze
has so eloquently articulated. Reconfiguring these groups becomes part
of the impact when processed through the viewer-participant's
interactive electronic experience. The construction of referential
monuments now more than ever bridges experiences rendered in both a
material world and a virtual environment. Far from a mass mediated
notion of a global village, tribes and clans in the field and on the
Net now constitute new groupings where common concerns can lead to
genuine and durable forms of communication and participation.

Summary:

Synthesizing aspects of analog and digital modalities can serve as a
resource for cultural and social sustainability in an age of
constantly shifting technologically determined paradigms. This paper
is an attempt to survey some of these issues and to provide dialogue
and debate for the ISEA online forum and at the San Jose conference in
August.






On Jan 15, 8:12 pm, ornamentalmind <[email protected]> wrote:
> “…Even so analytical thinking, linear thinking, systems thinking and
> other approaches seem to get useful results when used appropriately.
> Even pardox has an important place…” – Isp
>
> Of course, there are ‘practical’ applications of analytical reasoning.
> We also ‘understand’ reality by analogical reasoning. The third, and
> only other way I know of is empathetical reasoning.
>
> On Jan 15, 3:41 am, Isparklaria <[email protected]> wrote:
>
>
>
> > On Jan 14, 9:21 pm, ornamentalmind <[email protected]> wrote:
>
> > > If reality were based on analytical thinking, linear thinking would be
> > > a fine basis for studying reality.
>
> > > It isn't, so it isn't.
>
> > In my opinion nobody knows what "reality" is based on. Even so
> > analytical thinking, linear thinking, systems thinking and other
> > approaches seem to get useful results when used appropriately. Even
> > pardox has an important place. For example, the logic of the
> > thermostat heater system is based on the liar paradox. In it's most
> > economical form the liar paradox is displayed in the following
> > sentence:
>
> > "This sentence is not true."
>
> > On Jan 14, 9:21 pm, ornamentalmind <[email protected]> wrote:
>
> > > If reality were based on analytical thinking, linear thinking would be
> > > a fine basis for studying reality.
>
> > > It isn't, so it isn't.
>
> > > On Jan 14, 3:23 pm, Isparklaria <[email protected]> wrote:
>
> > > > Many systems require circular causation in total or in some of their
> > > > parts. For example the heat causes the thermostat to turn the heater
> > > > off which causes the room to cool which causes the thermostat to turn
> > > > the heater on which causes the room to heat which causes the
> > > > thermostat to turn off... until something causes this part of a system
> > > > to lose stability. This is a very simple example. To analyze some
> > > > parts linear thinking is helpful. However linear thinking tends to
> > > > make people miss the big picture and act in ways that often have
> > > > negative "side effects".
>
> > > > On Jan 14, 1:20 pm, "Jason (Memphis)" <[email protected]>
> > > > wrote:
>
> > > > > I don't understand the linear vs systems thinking.   Most people think
> > > > > linearly about systems and try to figure out how the parts work
> > > > > together in a system.  I don't think anyone (or few) thinks linearly
> > > > > naturally at any high level.  That is why formal education works so
> > > > > hard to train & nurture linear and other ways of thinking at higher
> > > > > levels.- Hide quoted text -
>
> > > > - Show quoted text -- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -
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