As an aside to Jim’s comments, many, many years ago when I was buying and selling games I had a rifle shooting game themed as a duck hunter. These different duck targets would move across the background and you shot at them. Coming to Jim's comments, this game actually had a “soundtrack” in the sense that there was an 8-track tape player with a very short tape in it that played different sounds or sayings at the appropriate times. For instance, if you hit the flying goose that was projected moving across the top of the “field” it would trigger the player to move the head to a particular track and then play for 3-5 seconds - “Oooh, you got me!!”
There was a lot of really cool analog stuff around like this. I was always intrigued by it. -D > On Jun 2, 2024, at 12:01 PM, Jim Cathey via Mercedes <mercedes@okiebenz.com> > wrote: > >> IIRC, it actually said "Fireball!" out loud when you entered 3 ball mode, >> and I don't think 1972 machines talked. > > They did not. In 1972 voice output could ONLY have come from a tape loop or > the like. > Fireball was apparently popular enough that they re-issued it, at least once. > These > re-issues would have been built with then-current tech. > > Just like Dragon's Lair was built with a random-access videodisc player > inside. > Computers of the day could not generate animation-quality video in real time. > If it were to be re-issued now it'd just generate the video directly through > a PC > with video card. Probably not even a very high-end one. > > -- Jim > > > _______________________________________ > http://www.okiebenz.com > > To search list archives http://www.okiebenz.com/archive/ > > To Unsubscribe or change delivery options go to: > http://mail.okiebenz.com/mailman/listinfo/mercedes_okiebenz.com > _______________________________________ http://www.okiebenz.com To search list archives http://www.okiebenz.com/archive/ To Unsubscribe or change delivery options go to: http://mail.okiebenz.com/mailman/listinfo/mercedes_okiebenz.com