On Tue, Sep 28, 1999 at 07:43:17PM +0100, Brian J. Beesley wrote: >Alignment on 4-byte boundaries is quite sufficient for C floats. Ten- >byte reals (direct copies from FPU registers) are a problem When did using 10-byte reals become common? As far as I remember, you don't even have a store instruction for that. The 80-bit load is slower than the 64-bit load too, I think. /* Steinar */ -- Homepage: http://members.xoom.com/sneeze/ _________________________________________________________________ Unsubscribe & list info -- http://www.scruz.net/~luke/signup.htm Mersenne Prime FAQ -- http://www.tasam.com/~lrwiman/FAQ-mers
- Re: Mersenne: Re: FFTW for GIMPS? Guillermo Ballester Valor
- Re: Mersenne: Re: FFTW for GIMPS? Olivier Langlois
- Re: Mersenne: Re: FFTW for GIM... Jason Stratos Papadopoulos
- Mersenne: Possible idea f... Mike Bandsmer
- Mersenne: Re: Possibl... Steinar H. Gunderson
- Re: Mersenne: Re: Pos... Mike Bandsmer
- RE: Mersenne: Re: FFTW for GIMPS? Paul Leyland
- Mersenne: Re: FFTW for GIMPS? Steinar H. Gunderson
- Re: Mersenne: Re: FFTW for GIMPS? Guillermo Ballester Valor
- RE: Mersenne: Re: FFTW for GIMPS? Brian J. Beesley
- Re: Mersenne: Re: FFTW for GIMPS? Steinar H. Gunderson
- Re: Mersenne: Re: FFTW for GIMPS? Pierre Abbat
- Mersenne: graphical interface for gimp... Spike Jones
- RE: Mersenne: Re: FFTW for GIMPS? Olivier Langlois