John R Pierce wrote:

> The newest Geforce3 chip also has both Pixel Shaders and Vertex Shaders
> which are each a SIMD programmable vector processors.  The Pixel Shaders
> operate on every pixel and generate the actual RGB pixels while the Vertex
> Processors operate on the geometry and texture mapping coordinates of the 3D
> mesh...   I don't know much about these, but pixels are only 8 bits per
> component so the pixel processors can't be very wide.

Could this help NFS sieving?

Ciao,
  Alex.
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