John R Pierce wrote:
> The newest Geforce3 chip also has both Pixel Shaders and Vertex Shaders
> which are each a SIMD programmable vector processors. The Pixel Shaders
> operate on every pixel and generate the actual RGB pixels while the Vertex
> Processors operate on the geometry and texture mapping coordinates of the 3D
> mesh... I don't know much about these, but pixels are only 8 bits per
> component so the pixel processors can't be very wide.
Could this help NFS sieving?
Ciao,
Alex.
_________________________________________________________________________
Unsubscribe & list info -- http://www.scruz.net/~luke/signup.htm
Mersenne Prime FAQ -- http://www.tasam.com/~lrwiman/FAQ-mers