I believe I've encountered a bug running Mesa with 3dfx. If fog is initialized before the view volume is defined, I end up with a very, very thick fog. Running the same program with a software renderer gets the correct results. If I initialize the view volume before fog, then everything works correctly. _______________________________________________ Mesa-bug maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-bug _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev