mitch wrote:
> 
> It seems that whenever you take a screenshot within a 3d game, the blue
> and red colors are inversed from the color wheel.  I have tested this on
> Quake3, Quake2, and Kingpin and it happens on them all. I'm using a
> voodoo3 and Kain, who is helping Daryll Strauss, does not believe it's
> glide or the driver. Therefore, it would have to be mesa. Could someone
> experienced check this out? Thanks!


How exactly are you taking the screenshot?
Have you got a small demo program to reproduce the problem?

-Brian


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