It's using software rendering. YOu must get the appropriate mesa for the
game. I don't mess with those games so I'm not sure what they use. They may
need to use Mesa 2.6 for all I know. Secondly, you shouldn't ask for help
from developers and talk to them like they are idiots. If you're compile is
getting errors, then fix it since you know so much about gcc. You should
also get us a little bit more of the error. Oh, BTW, do ldd on the game and
see what it's linked to.






leones wrote:

> I've been trying to install Mesa 3.0, later 3.1 on my Linux system, but
> the graphic in games like Tux Penguin -aqfh or glTron is rather slow
> (appr. 2 fps). So I tried to compile Mesa 3.1 with the "Mesa libs"- and
> the "Mesa demos". A "parse error" always occurs in the file
> "/X/fakeglx.c", using "/FX/fxdrv.h" & "FX/fxglidew.h" in some lines.
> This results in the error message that ANSI C doesn't support functions
> without return value or sth. alike. (And YES, gcc *is* a C++ compiler!)
>
> My system is:
> intel in$ide PII 375 MHz (ex- 333)
> 64 MB RAM
> Elsa Voodoo II AGP graphics card
>
> (1. partition Win95)
> linux partition, enough space (appr. 340 MB), kernel 2.2.3, X-Window
> system properly installed, KDM
> glide installed (properly? no way to check out)
>
> please write back soon,
> leones
>
> P.S. #334: If you can't catch the dinosaur with acoustic messages, use a
> big big stone.
> P.P.S. ELSA doesn't have any linux drivers for their graphic boards. **
>
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--
Mitch Allmond
Georgia Institute of Technology, Physics & Computer Science major
[EMAIL PROTECTED]
lca13.eastnet.gatech.edu
"God does not play dice, but I do"





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