src/mesa/pipe/softpipe/sp_state_derived.c | 23 +++++++++++------------ 1 file changed, 11 insertions(+), 12 deletions(-)
commit diffs at http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=summary New commits: commit 663f4aaae618a8f031fa1a6b5292ddc57698741c Author: Brian <[EMAIL PROTECTED]> Date: Thu Feb 14 19:18:09 2008 -0700 gallium: remove some debug assertions in vertex format validation If a fragment shader references an input for which there's no vertex shader output (ex: texcoord3), use vertex output 0 by default. Basically, the attribute's value will be undefined. The shader writer should never rely on undefined fragment shader inputs anyway. _______________________________________________ mesa-commit mailing list mesa-commit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-commit