src/gallium/auxiliary/tgsi/util/tgsi_scan.c     |   20 ++++++++++++++++++++
 src/gallium/auxiliary/tgsi/util/tgsi_scan.h     |   11 +++++++++++
 src/gallium/drivers/softpipe/sp_fs_llvm.c       |    2 +-
 src/gallium/drivers/softpipe/sp_prim_setup.c    |   18 +++++++++---------
 src/gallium/drivers/softpipe/sp_quad.c          |    2 +-
 src/gallium/drivers/softpipe/sp_quad_fs.c       |    4 ++--
 src/gallium/drivers/softpipe/sp_state.h         |    6 ++++--
 src/gallium/drivers/softpipe/sp_state_derived.c |    9 +++++----
 src/gallium/drivers/softpipe/sp_state_fs.c      |   16 ++++++++++------
 9 files changed, 63 insertions(+), 25 deletions(-)

commit diffs at http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=summary

New commits:
commit f74279002a0ae0b106bd5410487ef9c0e9b1d8b6
Author: Brian <[EMAIL PROTECTED]>
Date:   Tue Feb 26 10:13:39 2008 -0700

    gallium: added tgsi_shader_field to sp_fragment_shader
    
    Use the shader semantic info from there, instead of from pipe_shader_state.
    Carry this idea to draw module and other drivers...

commit 1410b7bb509ef37c41043b173bc1047257483af0
Author: Brian <[EMAIL PROTECTED]>
Date:   Tue Feb 26 10:12:17 2008 -0700

    gallium: collect more shader info in tgsi_scan_shader()
    
    Now getting input/output semantic info so we can eventually remove those
    fields from pipe_shader_state.

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